Fixing Daggerheart One Rule at a Time!
Автор: UNIVERSE ZERO RPG
Загружено: 2024-05-22
Просмотров: 660
Описание:
So you are playing #daggerheart and think there could be some improvements to your game.
Well I agree with you!
DM has D6 for (Dis)Advantage
When Rolling for Advantage/players can add +d6 to the roll. This can stack to a max of 4d6 for advantage. When Disadvantage is applied you roll a d6 and minus the result from the roll, the max disadvantage can be 4d6.
If there are situations when there is advantage (3d6) and Disadvantage on a roll (2d6) you dake the difference from the two 1d6 and roll for whichever was higher. 1d6 advantage.
Additionally The DM/player can use these Advantage dice either to hit, or to damage.
Example: player has 4d6 given to them by their party assisting them in the attack. The DM gets 2 action tokens to use on their turn, but the player uses 2d6 to assist in hitting their target, and 2d6 for additional damage on the attack.
Additional Action Tokens
As highlighted in the example above the DM is granted an additonal action token for every 2 Advantage dice given to a player.
New Crits
When you roll a Duality Dice (2d12) and roll two Matching numbers and those numbers are evens, then you have a critical success as outlined in the playtest material.
if the two numbers rolled are Odds then your roll can still succeed, but is "Rolled with Fear"
Negative Experiences
instead of gaining a scar as a result of being knocked down you gain an experience that has a negative modifier.
Example: you are taken out by a pack of wolves, but your party is able to bring you back from the brink of death. Now you have Lupophobia (-2). anytime you are around Wolves, dogs, or beasts that could be considered Canine your rolls all have -2 to the result.
You can work with your DM how to remove these Negative Experiences, or use your level up feature to reduce the effect.
New Tag Team
Max 2 Players, Both players a Duality roll, they decide whose Hope die they will use and whose Fear die they will use. If the Cumulative Duality is with hope then the players whose hope die was used gets the hope token. If they critically succeed then both players gain a hope and clear a stress, but the DM gets an action token for each player in Tag Team.
Increasing Damage
This requires Damage Thresholds to change to one Damage Threshold.
Example:The Bard has a Damage threshold of 10 at 10th level,
A necromancer deals 65 points of magical damage to the Bard.
the Bard will take 6 HP of damage. Most likely killing them if they do not use their Armor slots to reduce the damage, or if they do not have a feature to reduce the damage.
// You can use multiple Armor Slots at one time. In this example the Bard could use all or most of their Armor slots to reduce the damage down to 15 only taking 1 HP of damage, but their Armor is gone.
Increased Evasion
Adding the classes Primary Trait to Evasion.
At 1st level the Bard has an evasion score of 9, if they are allowed to add their +2 to presence then their evasion would be 11. At level 10 if they take every trait update option then their Evasion will be 14. If they also take every Evasion increase then their Evasion will be 17.
#criticalrole #d20 #dnd #wotc #ttrpg #dndcommunity #dungeonsanddragons #fyp #pathfinder
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