Why Game Composers NEED To Master Sidechain Compression
Автор: Paul Alexander Audio
Загружено: 2026-03-04
Просмотров: 26
Описание:
As a game composer you wear every hat : Composer, Producer, Mixer, Manager. In this video I break down three essential sidechaining techniques that will immediately improve your mixes.
Example 1: Using a kick to trigger a compressor on a pad for rhythmic pumping — and how to automate the wet/dry to keep your loop musical over repeat listens.
Example 2: Using a kick to trigger a dynamic EQ on your bass instruments to let the kick speak without losing too much low end from your bass.
Example 3: Using a melody to trigger a dynamic EQ on a pad to reduce midrange masking and let your melody speak in a dense mix.
Key Instruments and Plugins:
FabFilter - Pro Q4
FabFilter - Pro C2
Arturia - Mini V
Arturia - Delay Tape - 201
Wave Alchemy - Radiance EMT - 140
00:00 Intro
00:39 Kick ducks a pad
02:22 Automate Wet/Dry on the Compressor to create Atmosphere
03:33 Selecting Pre or Post fade on your send to get more control
04:38 Getting more clarity in the low end of your mix
07:30 Using a melody to clean up midrange masking
09:33 Final Thoughts
Thank you for watching.
Listen to the Game Playlist: • Rise of the Golden Idol OST - Color Gray ...
Play ROTGI: https://store.steampowered.com/app/27...
Check out my other work: https://www.paulalexanderaudio.com/
Follow on IG: / paulalexanderaudio
Contact: [email protected]
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