Procedurally Scatter Stack of Books within Area Bounds | SideFX Houdini Tutorial Breakdown
Автор: AnimGraphLab
Загружено: 2023-07-25
Просмотров: 2207
Описание:
This a small tool to procedurally scatter a stack of books within the area bounds. This tool was created for an upcoming personal project for Unreal Engine 5 🙂
The tool allows to randomly apply color to each book with a seed control. Additionally, it has the option to get min/max values for XYZ scale of book stack as well as random rotation/placement per stack of books. The tool will also create a collision geometry with Houdini rendered collision geo Group.
Previous videos from the Room creation project:
• Procedural Stylized Wall Lamp Modeling | H...
• Procedural Sand Clock Modeling | SideFX Ho...
• Procedural Stylized Vertex Coloring and La...
• Procedural Mug Modeling | SideFX Houdini B...
• Procedural Bookshelf Modeling | SideFX Hou...
• How to Create Procedural Picture Frame | P...
• Procedural Table Generator | SideFX Houdin...
• Procedural Book | PDG variants | Multivari...
If you're new to Houdini, watch the videos below as I'm not focusing to explain most of the fundamental parts of Houdini too much and these guys do it better anyways 🙂
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Beginner Houdini tutorials (playlists):
• Houdini Isn't Scary: Beginner Series
• Houdini is HIP - Part 1: What is VFX?
• Houdini Core Essentials - User Interface P...
How to create HDA parameters:
• Houdini Digital Assets | 3. Create Parameters
• Dynamic Houdini Digital Asset Parameters
• Multiparm in Houdini, HDA and for-each bas...
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Patreon with HIP/HDA files (teaser): / 86620362
Other social: https://linktr.ee/AnimGraphLab
Thank you for taking a look and for your interest🙂
Chapters:
0:00 - Intro
0:10 - Tool overview and example
3:15 - Tool overview: inside Unreal Engine (Nanite mesh)
4:03 - Tool overview: node graph
4:34 - Breakdown: area bounds where to scatter books
6:41 - Breakdown: scattering books within area bounds
15:41 - Breakdown: stacking books and randomizing scale/rotation
20:44 - Breakdown: creating debug (preview) area bounds
22:14 - Breakdown: coloring & randomization
27:00 - Breakdown: clean geo/create nanite attribute/collision geo
28:39 - Outro
#sidefxhoudini #sidefx #gamedev
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