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Wolfenstein 3D's clever use of Mode 7 on SNES | White_Pointer Gaming

Wolfenstein

Nintendo

SNES

Super Nintendo

Wolf3D

Wolfenstein 3D

John Carmack

Doom

id

id Software

Raycasting

BSP

BSP tree

Mode 7

Автор: White_Pointer Gaming

Загружено: 2022-04-04

Просмотров: 22822

Описание: The Super Nintendo port of Wolfenstein 3D isn't really fondly remembered, but the story behind its creation and its creative use of the console's capabilities is really interesting and worth exploring! So how exactly did it work, and what influence did it have on Doom?

0:00 Intro
0:48 How it worked on PC
2:20 The Super Nintendo problem
4:39 Mode 7???
7:52 Conclusion

Learn more about raycasting:

https://lodev.org/cgtutor/raycasting....
https://www.permadi.com/tutorial/rayc...

Learn more about BSP trees:

https://soulsphere.org/apocrypha/bsp/
https://developer.valvesoftware.com/w...

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Wolfenstein 3D's clever use of Mode 7 on SNES | White_Pointer Gaming

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