Auto Avoid
Автор: Battlespace Simulations
Загружено: 2011-05-16
Просмотров: 293
Описание: BSI's (http://www.bssim.com) Modern Air Combat Environment (MACE) - Starting from the "blue marble", we first zoom into the Kabul area and then import SHP layers corresponding to the building and fence footprints in VRSG's cultural representation of an Afghan Village. We even take a moment to make the fence layer more visible (showing that vector layers are fully customizable in MACE). Each layer is then marked as "auto-avoid". As life-forms are added, with a single click they are put into "avoid" mode, in which they will automatically find clear vectors to walk. Of course, any of these entities can be commanded back to a route at any time. MACE's "copy" feature is then used to create additional humans very quickly. In just a few minutes, we've gone from the "blue marble" to humans humans wandering around an Afghan village. Learn more at http://www.bssim.com/modern_air_comba... (shown here with MetaVR's VRSG).
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