PVP with Shadowyna + King Atum + Jestin Justice (Monster Legends)
Автор: IRV Dawg
Загружено: 2026-01-04
Просмотров: 221
Описание:
PvP in Legendary League 1 using Shadowyna to turn transfer to Jestin Justice
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Skills:
Shadowyna :
Shadow Spell - Applies Light Hater to one ally. Gives 1 extra turn to one ally.
Dismantle Spell - Deals low Dark damage to one enemy. Removes positive status effects from one enemy . Gives 1 extra turn to itself.
Hushed Spell - Deals low Dark damage to one enemy . Disables Trait on one enemy . Gives itself 1 extra turn.
Shadow Veil - Removes all negative status effects from all allies. Applies Light Hater to all allies
↑↓
Relics : Tetsuman's Mask & Shadowyna's Essence
Tetsuman's Mask : After damaging with a skill, if the target's Stamina is above 50%, removes 248 points of Stamina from damaged enemies. (3 uses)
When the turn starts, if the wearer's Stamina is below 50%, gives 426 points of Stamina to wearer. (Level 40)
Shadowyna's Essence : When any monster dies, deals 49'952 points of Dark damage and applies Bleed to all enemies. (2 uses.)
When the wearer dies, revives wearer with 165236 points of Life and increases all allies' Strength by 11'635 points for one turn. (1 use.)
The Hare - After damaging with a skill, if wearer's Life is below 25% , gains an extra turn. 2 uses
After damaging with a skill, if wearer's Stamina is below 50% gives 35 points of Stamina to wearer.
▰
Jestin Justice:
Authority - Applies Damage Boost and Double Damage to itself.
Punch of Righteousness - Deals insane Special damage to one enemy.
Impartiality - Applies Double Damage to itself and gains 1 extra turn.
Honesty - Deals low Light Damage to one enemy. Applies Damage Boost to itself and gains 1 extra turn.
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Elektra Patrol Sword - After damaging with a skill, deals 105690 points of Light damage and applies Daze to all enemies. 3 uses.
When the Turn starts, if all Allies are from Elektra Patrol, gives an Armor with 274160 points to the wearer and also applies Damage Boost. 1 use.
When the Turn starts , if Jestin Justice is in the Team, increases the wearer's Power by 23'140 points and also applies Minor Damage Boost to them. 2 uses.
+
Killarok's Armor - After being Damaged by a skill, if wearer's life is below 50%, heals wearer by 112375 points and removes 400 points of Stamina from the attacker. 2 uses
When the turn starts, if the wearer's Stamina is below 50%, gives 288 points of Stamina to the wearer. 2 uses .
King Atum:
Powerful Fists - Deals very heavy Earth damage to one enemy. Applies MegaStun to one enemy.
The Hardest Rock - Applies Torture and Control Immunity to itself. Heals itself by 50%.
The Biggest Rock - Increases its Maximum Life by 50%. Heals itself by 100%.
Diamond Assault - Deals moderate Earth damage to all enemies. Applies Quicksands to all enemies and Life Regeneration to itself
⚙ - Vadamelter's Armor : After being damaged by a skill, deals 89656 points of Fire Damage and applies Burn to the attacker. 3 uses.
When the turn ends, if the wearer's Life is below 50%, heals the wearer by 170742 points. 2 uses.
Fropsi's Armor : When the turn starts, gives an Armor with 203'779 points to the wearer. 1 use.
After being damaged by a skill, if the wearer's Life is below 25%, removes 273 points of Stamina from all enemies and applies Quicksands to all enemies.
The Dragon : Applies a Random Protection to itself at the start of the Battle
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