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CLEAN Game Architecture with ScriptableObjects | Unity Tutorial

Автор: Sasquatch B Studios

Загружено: 2024-04-11

Просмотров: 39309

Описание: Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) -   / sasquatchbgames  
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--
I've long heard tales of how singletons are 'bad' - but for some time I didn't really understand why...
In this video, I'll exaplin why singletons have a bad rep (despite how easy they are to use) and one potential solution to help you keep your game's architecture CLEAN.
This approach should help you make a game that is:
More modular
Easier to edit things
Easier to debug things

I hope you enjoy!

--
Timestamps:

00:00 - Intro
00:20 - The problem with Singletons
01:37 - Reading our Input from a ScriptableObject asset
04:39 -Replacing the movement code on our player
06:07 - Reading our Input (using a C# generated class) from a ScriptableObject
06:38 - Setting up an Audio Manager with NO references needed.
09:20 - Creating our sound object
10:30 - ScriptableObject Variables


Unite Austin 2017 - Game Architecture with Scriptable Objects
   • Unite Austin 2017 - Game Architecture with...  

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If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our game, Veil of Maia.

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CLEAN Game Architecture with ScriptableObjects | Unity Tutorial

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