Demo VS Stealth in 12 minutes (Hard) - C&C Zero Hour Speedrun
Автор: SketchTV
Загружено: 2022-02-28
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This took some tweaking to figure out, but I managed to save some time using a very similar strategy to my last run. If you wanna see it, it's here: • Demo VS Stealth (Hard) - C&C Zero Hour Spe...
Of the 2 GLA generals you can use vs Stealth, Toxin gives you overall more flexibility. His toxin rebels can kill quads and his rank 2 ambush spawns a couple more rebels than General Juhziz's equivalent. This, coupled with the narrow corridors in the lower base, leads me to use Scuds to keep things simple, as managing two attacks simultaneously leaves too much room for mistakes (unless you are a 500 APM SC2 god).
The key is how many scuds to send to the lower base. I only sent 3 to the lower base this time round to keep things cheap, as that means I can send more stuff to the upper base instead. Also, I send the ambush rebels to the command center to cap it, which saves me from having to use the scuds to kill the CC. Plus the CC's hitbox can get in the way of the missiles when I try to kill the palace. Cleaner this way.
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Command & Conquer: Generals is a real-time strategy video game and the seventh instalment in the Command & Conquer series. It was released for Microsoft Windows and Mac OS in 2003 and 2004.
Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.
#zerohour #zerohourspeedrun
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