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BASIC MOTIONS - Day 13 of Making a Game

Автор: Game Dev Sam

Загружено: 2024-08-19

Просмотров: 482

Описание: Turns out, I own this animation pack. It has a bunch of actions we couldn't find on Mixamo.

So, after testing our character’s movement yesterday, today we’re updating our animations.

Our animation controller is functional and has some level of sophistication. I mean look at it! We have a blend tree and a sub-state! Pretty advanced if you ask me. Let’s import our new animations and bam! Our blend tree is bigger, we’ve got an in-air animation layer and there’s even a pseudo randomizer to transition between idle animations.

But it’s clunky and becoming spaghetti. We need it to be extensible.

My biggest issue is that I'm not confident in my workflow. I don’t know how I should be effectively transitioning between states. Trying a new method means I need to manually change each transition.

So, rather than figuring it out for ourselves, we’ll try absorbing someone else’s hard work.

The problem is, every tutorial I’ve come across has been superficial and entry level. All except this behemoth.

And that’s why I’m feeling admiration about…

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BASIC MOTIONS - Day 13 of Making a Game

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