Basic Roleplaying Universal Game Engine | UNCAiNNY VAiLLEY PODCAST
Автор: UNCAiNNYVAiLLEYPODCAST
Загружено: 2025-08-11
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Welcome to the UNCAiNNY VAiLLEY PODCAST! In this episode, we delve into the core mechanics and extensive possibilities of the Basic Roleplaying Universal Game Engine. This robust system, based on the original Basic Roleplaying design, offers unparalleled flexibility for game masters and players, adapting to any genre from fantasy to science-fiction and even superheroics.
At its heart, Basic Roleplaying (BRP) uses a percentile-based system, where success or failure for actions in doubt is determined by rolling a D100 against a target chance. Characters are defined by characteristics like Strength (STR), Constitution (CON), Size (SIZ), Intelligence (INT), Power (POW), Dexterity (DEX), and Charisma (CHA), typically ranging from 3-18. An optional Education (EDU) characteristic can also be used, representing general knowledge. These characteristics also determine derived rolls such as Effort (STR×5), Stamina (CON×5), Idea (INT×5), Luck (POW×5), Agility (DEX×5), and Charm (CHA×5).
Key aspects of the Basic Roleplaying system include:
• Skill Ratings: Characters possess a wide array of skills—abilities, training, or fields of knowledge—each with a percentile rating (0-100% or higher). Rolling equal to or under this rating indicates success. Many skills also have specialties (e.g., Art (Drawing), Melee Weapon (Sword)).
• Player and Gamemaster Roles: Players create and embody player characters (PCs), the story's protagonists. The gamemaster (GM) acts as the director, narrating the game world, creating adventures, and portraying nonplayer characters (NPCs) and opposing forces. The GM also manages game time, from 12-second combat rounds to 5-minute turns, and longer scenarios or campaigns.
• Character Creation: The system provides a detailed, step-by-step process for character creation, covering everything from rolling characteristics and defining personality types to selecting a profession and allocating skill points.
• Power Levels: Campaigns can be set at various power levels—Normal, Heroic, Epic, or Superhuman—which influence starting characteristics and skill points, allowing for diverse narratives.
Exploring the Uncanny: Powers and Creatures: BRP offers a rich selection of power types that can introduce truly uncanny elements into your games:
• Magic: Spells can range from healing (Heal) and illusions (Illusion) to devastating elemental blasts (Blast, Fire, Lightning). Magicians can also bind familiars or wield powerful wizard's staves.
• Mutations: These can be beneficial (Regeneration, Wings) or adverse (Congenital Disease, Structural Weakness), arising from various unnatural exposures. Examples like Hybrid mutations can create truly monstrous forms, such as lobster-like claws or tiger heads.
• Psychic Abilities: From sensing auras (Aura Detection) and influencing minds (Mind Control) to telekinesis (Telekinesis) and precognition (Precognition), psychic powers can introduce a layer of psychological horror.
• Sorcery: This often darker path allows for conjuring elementals (Conjure Elemental), binding demons (Summon Demon), and casting curses (Curse of Sorcery).
• Superpowers: These powers, like Absorption or Super Characteristic, allow for extraordinary abilities, often tied to a character's "super identity" and can come with character failings.
For the "Uncanny Valley" theme, the optional Sanity system is crucial. Sanity points (SAN), derived from a character's POW×5, measure mental fortitude against horrific sights, events, and revelations. Losing too much SAN can lead to temporary or permanent insanity.
The Creatures chapter provides numerous examples that fit the uncanny theme, including:
• Ghouls: Hideously deformed humans who feed on the dead.
• Mummies: Undead creatures resurrected by curses or necromancy.
• Vampires: Undead beings that subsist on blood, with varying degrees of intelligence and monstrousness.
• Zombies: Animated corpses, mindlessly seeking human flesh.
• Aliens (Xenomorphs and Greys): With acidic blood, sophisticated tactics, or unique powers like stunning pistols.
• Blobs: Protoplasmic masses that engulf victims and possess unique resistances.
• Demons: Inconsistent in appearance, often possessing chaotic features like increased characteristics, acid spit, fire breath, or hypnotic patterns.
• Trolls: Large, flesh-eating humanoids with rapid regeneration (unless by fire or sunlight) and specialized senses.
Whether you're crafting a terrifying horror scenario or exploring the depths of the bizarre, the Basic Roleplaying Universal Game Engine provides the tools to bring your uncanny visions to life.
#BasicRoleplaying #TTRPG #UniversalGameEngine #Chaosium #TabletopRPG #HorrorRPG #FantasyRPG #SciFiRPG #SuperheroesRPG #SanitySystem #Monsters #CreatureFeature #Gaming #RPG #UNCAiNNYVAiLLEYPODCAST
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