Halo 2: Complete Soundtrack #13 - Gravemind
Автор: RedWinter
Загружено: 2024-10-02
Просмотров: 752
Описание:
The complete soundtrack heard during Halo 2's twelfth level, Gravemind, exactly as its heard in-game, in order.
All music composed by Martin O'Donnell & Michael Salvatori (with one track from Breaking Benjamin).
00:00 Ambient Spook.
Plays during the intro cinematic, where the captive Master Chief, then Arbiter, held deep in the bowels of Delta Halo, meet the Gravemind, the Flood's compound intelligence.
00:36 Epilogue (Subsume).
Plays during the majority of the intro cinematic, where the Gravemind tries to convince the Arbiter of the truth of Halo's purpose, before sending both him and the Master Chief on a mission to stop Delta Halo from firing.
03:26 Cairo Suite (Cold Blue Light).
Plays towards the end of the intro cinematic, where the Master Chief is teleported onto High Charity by the Gravemind in an effort to seize the Index back from the Prophets of Truth and Mercy.
04:45 Mombasa Suite (Broken Gates, light).
Plays after the player has escaped the Council Chambers, during the subsequent combat sequence, as the player heads out onto the arena outside.
05:42 Mombasa Suite (Broken Gates, light)/Glue C (No Low).
Plays during the combat sequence in the arena outside of the Council Chambers, where, on Easy, Normal and Heroic difficulties, the player has their first encounter with a Brute captain. The Mombasa Suite (Broken Gates, light) section of this track is continuing from the previous track, overlapping with the Glue C (No Low) section.
06:43 Glue C (No Low).
Plays towards the end of and after the combat sequence in the arena outside of the Council Chambers, as the player makes their way down the gravity lift and through High Charity's halls. Serves as background ambience. This track didn't make it onto the official OST. Glue C (No Low) is a variation of the track that is called "Glue" in the game files, with Glue being ambience music used at least once on almost every single level of the game.
07:59 Mausoleum Suite (Destroyer's Invocation, Tartarus' theme).
Plays during the combat sequence in one of High Charity's prisons, where the player works to free and rally captured UNSC marines from Covenant captivity.
10:49 Peril (alternate).
Plays upon reaching the first of High Charity's garden areas, where the player further witnesses the beginnings of the Covenant civil war erupt across High Charity, as elites, grunts and hunters fight against brutes, drones and jackals.
14:21 Glue F (Full).
Plays upon reaching the first gravity conveyor, after leaving the first garden area, where the player witnesses In Amber Clad exiting slipspace inside High Charity, ignoring hail attempts as it then disappears behind the tower ahead, and continues as the player makes their way through the second garden area. Serves as background ambience. This track didn't make it onto the official OST. Glue F (Full) is a variation of the track that is called "Glue" in the game files, with Glue being ambience music used at least once on almost every single level of the game.
16:16 High Charity.
Plays as the player crosses the third gravity conveyor, making their way through the third garden area, where the grunts are fleeing from berserking brutes.
18:16 Blow Me Away (instrumental).
Plays during the fight in the Mausoleum that serves as the level's finale, where a large battle takes place between the two Covenant factions, with the player caught in the middle. This track was composed by the band Breaking Benjamin. The instrumental version didn't make it onto the official OST, with the full version + lyrics taking its place.
• Blow Me Away
21:16 Glue C (Full).
Plays as the Mausoleum battle comes to its conclusion, with a final group of elites opening the door leading to the end of the level: this track then continues playing all the way until the outro cinematic triggers. Serves as background ambience. This track didn't make it onto the official OST. Glue C (Full) is a variation of the track that is called "Glue" in the game files, with Glue being ambience music used at least once on almost every single level of the game.
22:11 High Charity Suite (Antediluvia).
Plays during the outro cinematic.
This video is intended as a remaster of the complete soundtrack previously made by benmarshall801. The original can be viewed here: • Halo 2 Complete Soundtrack 13 - Gravemind
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