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All Star Pro-Wrestling (PS2) All Entrances 🦀 オールスタープロレスリング すべての入り口

Автор: Crabman Gaming

Загружено: 2022-07-28

Просмотров: 1441

Описание: #オールスタープロレスリン すべての入り口 #allstarprowrestling #allstarprowrestlingentrances

All Star Pro-Wrestling is a Japan-exclusive professional wrestling video game developed and published by Square on June 8, 2000 for the PlayStation 2. It was the first wrestling game published on this platform.

All Star Pro-Wrestling was released in a period in which Square sought to diversify its catalog by producing various non-role-playing games for the PlayStation 2. The game's control relied entirely on the DualShock 2's analog sticks, although a second mode using the normal buttons was also available.

While the quality of the game's graphics was lauded and sales were good during its month of release, the control was received negatively by critics, who felt it was awkward and unintuitive. Nevertheless, the game spawned two sequels, released in 2001 and 2003.

All Star Pro-Wrestling is based on Japanese wrestling rather than American. The game can be played in several modes selected in the "Match Make" menu; these include exhibition matches, championships, tournaments, or leagues separated by weight. Depending on the mode chosen, different wrestling rings can be chosen to battle, as well as the referee and the time limit. 26 real-life wrestlers are initially available, notably Jyushin Thunder Liger, The Great Muta, Don Frye, Koji Kanemoto, Antonio Inoki, and Masahiro Chono.

Each battle begins with the wrestlers' entrance sequence. Two types of controls can be chosen to fight. The default one uses the DualShock 2's analog sticks exclusively; the left one being pressed for movements and the right one for attacks. Pins are executed by tilting both sticks up; and pressing both sticks grabs the opponent, who can then be attacked or thrown depending on the way the right stick is tilted. The second type of controls, called "Type B", is closer to other fighting games and assigns pinning to the triangle button, grabbing to the square button, and punches and moves to the cross button. With Type B, the power of each move is determined by the level of pressure applied on the buttons. In both modes, the precise techniques available depend on the position and distance of the opponent, as well as a personal "tension meter" which builds up during battle. At any time, the D-pad can be used to change the angle of the camera.

Wrestlers return to full health after each match, and the game keeps track of the time of victories and records with the PlayStation 2 internal clock. A memory card can be used to save progress, battle snapshots, and match videos; the latter of which can either be ten-second long instant replays or up to three entire "Best Bout" matches.

Development
All Star Pro-Wrestling was announced in January 1999 as part of Square's desire to expand into more diverse game genres on the PlayStation 2 than their usual role-playing games. While DreamFactory developed most of Square's previous fighting games (namely Tobal No. 1, Tobal 2, and Ehrgeiz), Square decided to develop a wrestling game internally as DreamFactory was already working on The Bouncer, another Square title. The game was produced by Yusuke Hirata of Parasite Eve 2 fame, head of Square's Osaka-based fifth production team. The score, which was never released in album form, consists mostly of rock music and was composed by Tsuyoshi Sekito, Kenichiro Fukui, and Kumi Tanioka.

Reception
All Star Pro-Wrestling topped the Japanese sale charts in its week of release with 107,331 copies sold, and continued to top the charts for the rest of the month of June. It was the 63rd best-selling video game of 2000 in Japan, with 185,616 copies. The game scored 31 out of 40 in the Japanese gaming magazine Famitsu, with the four reviewers highly praising the graphics but feeling that the controls, while not bad, could have been better implemented.

Sequels
A sequel titled All Star Pro-Wrestling II was released on November 22, 2001 for the PlayStation 2. It addressed the controls issue by replacing it with a new, more standard battle system, and included wrestlers from three real-life Japanese wrestling federations: New Japan Pro-Wrestling, Pro Wrestling Noah, and Pro Wrestling Zero-One. The game also scored 31 out of 40 in Famitsu. A third installment, All Star Pro-Wrestling III was released by Square Enix on August 7, 2003 for the same platform. It included a create-a-wrestler feature.


0:00 Antonio Inoki
1:15 Rikidozan
2:42 Tatsumi Fujinami
3:55 Jumbo Tsuruta
5:05 Masahiro Chono
6:27 Keiji Mutoh
7:44 Kensuke Sasaki
9:09 Shinya Hashimoto
10:11 Satoshi Kojima
11:28 Hiroyoshi Tenzan
12:45 Yugi Nagata
13:59 Manuba Nakanishi
15:08 Akira
16:14 Tadao Yasuda
17:23 Don Frye
18:31 The Great Muta
20:24 Jushin Thunder Lyger
21:46 Kazayuki Fujita
22:46 Koji Kanemoto
24:00 El Samurai
25:17 Kendo Kashin
26:24 Shinjiro Otani
27:48 Tatsuhito Takaiwa
29:07 Riki Choshu
30:05 Kazuo Yamazaki
31:16 Masa Saito

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All Star Pro-Wrestling (PS2) All Entrances 🦀 オールスタープロレスリング すべての入り口

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