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Game Design Concept Art Intro: Digital Environment Drawing | Introduction Trailer

Автор: Class Creatives

Загружено: 2020-01-09

Просмотров: 2920

Описание: Hi there!

Welcome, and thanks for choosing Class Creative’s Game Design Concept Art Intro: Digital Environment Drawing!!

Unlimited Access FREE trial: https://bit.ly/ClassCreatives
Enroll for $15 with link: https://bit.ly/CCDISCOUNTS

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In this foundational course we will be learning the fundamentals of ¾ cutaway concept art. This type of concept art is great for showcasing an interior environment space making it a great design learning opportunity.

The focus will be on generating ideas, creating a relatable entertaining design, and sketching methods to create your concept.

Why Learn From Class Creatives?

Reide Perigo is an environment concept artist for Sony Interactive Entertainment (SIE) as part of the Visual Arts Service Group. In his time with SIE, Reide has worked on a number of games. Titles that have been released so far include Death Stranding and VR shooter, Firewall:Zero Hour.

Outside of games, Reide has used his creative talents and design first mentality as a concept artist helping pitch and design Family Entertainment Centers all over the world, a graphic designer -- for companies such as SalesForce -- , and an illustrator for board games and even disc golf stamps.

We will cover the following core skill sets:

Philosophies and mindset of a concept artist

Generating ideas for narrative design

Reference Studying

Photoshop Basics

Design principles

Design Sketching

Linear Perspective

Space layout design including floor plans

Some of these topics could be courses by themselves so we will look at methods concept artists use to “hack” things like perspective. The most important rules for creating entertaining sound designs will be covered but we will not go in depth over all of the design principles. As for PhotoShop, we will go over the basics needed for this course, with the end goal of a layout sketch in mind. Tools and tips will be covered throughout the course and future ones as needed.

***NOTE This course shows the workflow for an artist creating a final asset, there are several ways to reach an end goal, this is simply one of those paths.

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

Photoshop for the majority of this course, and SketchUp and/or Blender for perspective aids

Gear used in our Videos

Rhode NTUSB - https://amzn.to/2KARkkN
Rhode PSA - https://amzn.to/37t9X33
Rhode Shock Mount - https://amzn.to/37thcrB
Rode Go Pro Mic - https://amzn.to/37v6AZw
Rhode Dead Cat - https://amzn.to/37t4Vne

Aputure Mini LED - https://amzn.to/34iaSkT

ESDDI Softbox Lighting - https://amzn.to/3nu0Pkn
ESDDI LED Video Light - https://amzn.to/3r5ZhPs

Wacom Cintiq - https://amzn.to/3oZoIR2
Wacom Intuos Pro - https://amzn.to/3ammGGI

Corsair K70 MK.2 - https://amzn.to/38gqRRp

VIDEO EDITING SETUP:
Adobe Premiere Pro - https://www.bit.ly/ADOBECC20

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Game Design Concept Art Intro: Digital Environment Drawing | Introduction Trailer

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