Ultimate Archer Guide: Early to End Game | Prominence II Hasturian Era
Автор: Lyphix
Загружено: 2025-05-23
Просмотров: 53682
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🔴I made a slight mistake in the talent tree in the video, I forgot to get the 'Focus Zone' passive ability which will let you do even more damage, I have seen the damage go up to 2800 DMG with this. ⚡⚡⚡
This is a complete and in depth guide on how to play the Ranger class in Prominence II.
Details for the end game archer builds can be gotten from the link below:
https://rpg.prominence.wiki/hasturian...)
End Game Builds:
Orion, The Hunter (🏹)
Easy-Medium Difficulty - High DPS, Low Resistances
⚔️ Main Weapons: Orion
🎭 Playstyle: Long-range Archer DPS, Fast Legolas-style shooting
Gear & Enchants
3x Netherite Ranger gear, 1x Mutant Skeleton Chestplate (either 4x Diamond Trim [more damage reduction] or 4x Redstone Trim [movement speed], Smith the Helmet with Etyr ingot, and smith all of the rest of the set with X'al Necklaces)
1x Archery Manual
1x Auto-Fire Hook (very important)
1x Alnitak's Might or 1x Mintaka's Fright
1x Arrow of Harming II, 1x Arrow of Healing II, 1x Arrow of Tainted Ambrosia, 1x Frost Tipped Arrow
1x Darnassian Strider Amulet
2x Thalassian Ranger Rings
1x Orion
2x Turtle Bracer (swap to 2x Amethyst Bracer for pesky mages)
1x Undying Soul
1x Charm of Regen II (can use Charm of Magic Resistance II for pesky mages)
1x Running Shoes or Socks (Upgraded to Usain Bolt speed)
1x Plastic Drinking Hat or Novelty Drinking Hat
Armor enchants:
Prot V, Magic Prot V, Mending, Multi-Roll VI (only helmet), Acrobat IX (leggins or chest, no stack), Recycler V (doesn't stack)
Weapon enchants:
Power VII (most important damage), Dynamo I (second most important damage), Growing I (third most important damage), Endless Quiver (most important utility), Bonus Shot IV, Chain Reaction IV, Fuse Shot IV, Ricochet IV, Mending (replace with Hardening Catalyst later)
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Alnilam, Sniper's Sight (🏹)
Easy (if multiplayer) or Hard (if singleplayer) Difficulty - High Burst, Low Resistances
⚔️ Main Weapons: Orion
🎭 Playstyle: Long-range Archer Sniper (burst), mainly for Multiplayer (hard to do singleplayer as highest damage full-draw is 6 seconds)
Gear & Enchants
Full Netherite Ranger set, (either 4x Diamond Trim [more damage reduction] or 4x Redstone Trim [movement speed], Smith the Helmet with Etyr ingot, and smith all of the rest of the set with X'al Necklaces)
1x Alnilam's Sight
1x Alnitak's Might or 1x Mintaka's Fright
1x Arrow of Harming II, 1x Arrow of Healing II, 1x Arrow of Tainted Ambrosia, 1x Frost Tipped Arrow
1x Darnassian Strider Amulet
2x Thalassian Ranger Rings
1x Orion
2x Turtle Bracer (swap to 2x Amethyst Bracer for pesky mages)
1x Undying Soul
1x Charm of Regen II (can use Charm of Magic Resistance II for pesky mages)
1x Running Shoes or Socks (Upgraded to Usain Bolt speed)
1x Plastic Drinking Hat or Novelty Drinking Hat
Armor enchants:
Prot V, Magic Prot V, Mending, Multi-Roll VI (only helmet), Acrobat IX (leggins or chest, no stack), Recycler V (doesn't stack)
Weapon enchants:
Overcharge II (most important damage), Growing I (third most important damage), Endless Quiver (most important utility), Bonus Shot IV, Chain Reaction IV, Fuse Shot IV, Ricochet IV, Mending (replace with Hardening Catalyst later)
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