Procedural Environment Design: Master Geometry Nodes + Asset Texturing
Автор: Astitva 3d
Загружено: 2026-01-22
Просмотров: 55
Описание:
Deep dive into Procedural Environment Design. Today’s session focuses on architecting large-scale digital worlds using advanced procedural workflows and high-fidelity asset LookDev.
About Today’s Stream: In this livestream, I am walking through the production-grade pipeline for creating complex natural environments. We are moving away from manual placement and focusing on building robust systems that allow for infinite iteration and scalability.
As a VFX Lead, I’ll be demonstrating how to bridge the gap between technical logic and artistic vision—starting with the "skeleton" of the world and finishing with the "skin" of our hero assets.
Technical Breakdown:
proceduralLandscapes: Architecting mountain ranges and river valleys using geometryNodes.
dynamicWaterSystems: Implementing river flow logic that automatically adapts to terrain deformation.
automatedVegetation: Building a scatteringSystem for realistic forest density and distribution.
assetLookDev: Advanced PBR texturing for hero models, focusing on material aging and environmental wear.
viewportOptimization: Managing high-poly scenes with proxyToggles and frustumCulling for smooth performance.
Project Workspace:
OS: Arch Linux
Software: Blender 5.0
Focus: geometryNodes, proceduralShaders, PBRworkflow
Connect & Explore:
Website: realitystudios.in
Instagram: @reality_VFX
GitHub: looser-xxx
#Blender3D #GeometryNodes #VFX #EnvironmentDesign #ProceduralArt #CGI #DigitalArt #ArchLinux #VFXWorkflow
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