10 Point Vive MOCAP in Unreal Engine
Автор: Cinematography Database
Загружено: 2020-06-29
Просмотров: 15430
Описание:
Second day experimenting with full body Vive MOCAP in Unreal Engine. Today I've added two additional trackers for my knees and I've learned how to calibrate the system better.
The noise in the legs I believe is due to a setting called "Precise Knee Placement" and I think I should turn that off next time and let the IK solver do some of the heavy lifting and perhaps turn up the smoothing.
Cheers,
Matt
Virtual Production Cinematographer: http://www.mattworkman.com
Unreal Engine: Virtual Production
/ virtualproduction
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