WWII Weapons Sound System Demonstration for UE5 - Part I
Автор: SoundFX Studio
Загружено: 2025-07-08
Просмотров: 171
Описание:
This video was made using our Demo Level in the plugin.
Introducing WWII Weapons Part I, a powerful and highly modular Unreal Engine 5 sound system plugin, written in C++ with Blueprint integration. This product is a direct continuation of the critically acclaimed Modern Weapons series, now shifting the focus to the thunderous battlegrounds of World War II and the immediate post-war era.
Download complete project for Unreal Engine (as in the video):
https://www.fab.com/listings/4c86e2bd...
Download complete project for Unity 3D:
https://assetstore.unity.com/packages...
Download Sound Library (only sounds):
https://soundfx.studio/shop/sfx-for-g...
Please check how to use it with a new UE project:
• How to use our Modern Weapon Sound System ...
How to use it for Multiplayer:
• How to use our UE Weapon Plugins for Multi...
How to use it for Interior areas:
• How to use our UE Weapon Plugins for Inter...
What's Inside – 12 Iconic Weapons
Each weapon has been carefully selected and authentically voiced to reflect its real-world acoustic signature. The set includes both WWII-era firearms and several weapons introduced shortly after the war, widely used in military conflicts of the late 1940s and early 1950s:
MAS-49 Rifle, Sten Gun Mark II, PPS-43 Submachine Gun, StG 44 Assault Rifle, Mosin–Nagant Bolt-Action Rifle, Gewehr 41/43 Rifle, C96 Semi-Automatic Pistol, P38 Service Pistol, Classic A-5 Style Shotgun, SKS Carbine, Suomi KP/-31 Submachine Gun and MG-42 Light Machine Gun.
Each weapon features multi-layered firing sounds that adapt to distance—close or far—giving your project a realistic acoustic presence. Indoor reverb and occlusion behavior is supported out of the box, ensuring authentic performance in any environment.
Reload sounds are split into separate components—magazine handling, bolt actions, slide movements—making it easy to align with your reload animations in both first- and third-person views.
For automatic weapons, you can switch between burst and single fire modes. Machine guns include clean, looped fire audio with smooth start and end transitions.
All systems are fully replicated, built for multiplayer shooters. Everything is network-ready, optimized for performance, and includes support for dedicated and listen servers.
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