Level 1 vs 69 vs 80 – How Oblivion’s Auto-Leveling Really Works
Автор: Left4Gaming
Загружено: 2025-05-11
Просмотров: 81372
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00:00 – Level 1 – Daedra drop in one hit
00:08 – Level 5 – Still easy, even with a torch
00:24 – Level 10 – Enemies start wearing armor
00:46 – Level 15 – You die faster than the guards
01:14 – Level 20 – Scamps spam spells nonstop
01:56 – Level 25 – One Dremora wipes the whole squad
02:52 – Level 30 – Kvatch is a full-on massacre
03:31 – Level 35 – Can’t survive without potions
04:12 – Level 40 – Even full Daedric won’t save you
05:04 – Level 50 – Battle for Kvatch becomes pure hell
05:45 – Level 69 – Reaching the castle is a miracle
06:17 – Level 80 – This isn’t Kvatch, it’s Dark Souls
Ever wondered how enemies scale in The Elder Scrolls IV: Oblivion Remastered?
In this video, I test the "Breaking the Siege of Kvatch" quest at level 1, 69, and 80 — and the results are shocking. From weak scamps to deadly Daedra Lords, watch how Oblivion's auto-leveling system drastically changes the battlefield.
Whether you're new to the game or returning after years, this will show you why your level truly matters in Kvatch.
🔹 What enemies appear at different levels
🔹 How equipment and allies change
🔹 And whether high levels make it harder — or just funnier
Let me know in the comments what level you played this quest at!
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