hex grid normal tiling shader graph basics episode 48
Автор: CodeGen
Загружено: 2025-01-20
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certainly! below is a tutorial on creating a hex grid normal tiling shader using shader graph in unity, focusing on the basics. this tutorial will cover the fundamental concepts and provide a code example.
episode 48: hex grid normal tiling shader graph basics
overview
hexagonal grids are commonly used in games and applications for various purposes, including tile-based games, maps, and more. using shader graph in unity, you can create a hexagonal grid that allows for seamless tiling effects.
prerequisites
unity installed (preferably version 2019.1 or later).
a project set up with the universal render pipeline (urp) or high definition render pipeline (hdrp).
basic understanding of shader graph and how to create materials in unity.
step 1: setting up shader graph
1. **create a new shader graph**:
right-click in the project window, select *create shader universal render pipeline lit shader graph* (or hdrp if you are using it).
name it `hexgridshadergraph`.
2. **open the shader graph**:
double-click the newly created shader to open the shader graph editor.
3. **add a main texture**:
add a *texture2d* property and name it `maintexture`.
add a *sample texture 2d* node and connect the `maintexture` to it.
step 2: create the hexagonal grid
1. **hexagonal coordinates**:
to create a hexagonal grid, you need to calculate the uv coordinates based on hexagonal tiling.
to represent hexagons, use the formula for hexagonal tiling.
2. **uv calculation**:
create a *uv* node and connect it to a *multiply* node. the multiply node will help in scaling the uv coordinates.
set the y component to `√3` (approximately 1.732) to account for the hexagonal grid's height.
3. **hexagon pattern**:
use a *vector2* node to create offsets for the hexagonal pattern.
you can create x offsets for the horizontal hexagons and y offsets for the vertical ones.
4. **combine uvs**:
combine the calculated u ...
#HexGrid #ShaderGraph #comptia_security
Hex grid
normal tiling
shader graph
episode 48
basics
hexagonal grid
procedural texture
Unity shader
game development
3D graphics
visual scripting
material creation
texture mapping
shader programming
geometric patterns
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