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hex grid normal tiling shader graph basics episode 48

Hex grid

normal tiling

shader graph

episode 48

basics

hexagonal grid

procedural texture

Unity shader

game development

3D graphics

visual scripting

material creation

texture mapping

shader programming

Автор: CodeGen

Загружено: 2025-01-20

Просмотров: 10

Описание: Download 1M+ code from https://codegive.com/6ae144e
certainly! below is a tutorial on creating a hex grid normal tiling shader using shader graph in unity, focusing on the basics. this tutorial will cover the fundamental concepts and provide a code example.

episode 48: hex grid normal tiling shader graph basics

overview

hexagonal grids are commonly used in games and applications for various purposes, including tile-based games, maps, and more. using shader graph in unity, you can create a hexagonal grid that allows for seamless tiling effects.

prerequisites

unity installed (preferably version 2019.1 or later).
a project set up with the universal render pipeline (urp) or high definition render pipeline (hdrp).
basic understanding of shader graph and how to create materials in unity.

step 1: setting up shader graph

1. **create a new shader graph**:
right-click in the project window, select *create shader universal render pipeline lit shader graph* (or hdrp if you are using it).
name it `hexgridshadergraph`.

2. **open the shader graph**:
double-click the newly created shader to open the shader graph editor.

3. **add a main texture**:
add a *texture2d* property and name it `maintexture`.
add a *sample texture 2d* node and connect the `maintexture` to it.

step 2: create the hexagonal grid

1. **hexagonal coordinates**:
to create a hexagonal grid, you need to calculate the uv coordinates based on hexagonal tiling.
to represent hexagons, use the formula for hexagonal tiling.

2. **uv calculation**:
create a *uv* node and connect it to a *multiply* node. the multiply node will help in scaling the uv coordinates.
set the y component to `√3` (approximately 1.732) to account for the hexagonal grid's height.

3. **hexagon pattern**:
use a *vector2* node to create offsets for the hexagonal pattern.
you can create x offsets for the horizontal hexagons and y offsets for the vertical ones.

4. **combine uvs**:
combine the calculated u ...

#HexGrid #ShaderGraph #comptia_security
Hex grid
normal tiling
shader graph
episode 48
basics
hexagonal grid
procedural texture
Unity shader
game development
3D graphics
visual scripting
material creation
texture mapping
shader programming
geometric patterns

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hex grid normal tiling shader graph basics episode 48

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