Void War - Torment-6 Instructional - Mutant and Relic Freighter A - Part 2 - HD/60
Автор: dbr_fin_xray
Загружено: 2025-09-06
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FREE DEMO of Void War at it's Steam page.
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Void War - Torment 6 Instructional - Mutant and Relic Freighter A - Part 2 - HD/60
This is a playthrough of Void War (full version) on Torment 6/Torment VI difficulty, with a the Mutant commander and the Relic Freighter A.
This playthrough was played on patch 1.0.4C
Overview/Highlights
Battling through Sector 2, Imperial Shrineworlds
Reasons why one may select a Neutral Zone over an Exclusion Zone for Sector 2
Discussing trade-offs of choosing between Merchant Ships based on your ship/crew state and current objectives
Example of how to "borrow" power to bring up different ship's systems
Enhancing my boarding with Auto-surgeon purchase
Buying a Missile Bay
Looted an Energy Beam 1, but can't use it just yet
Made a MISTAKE in one encounter, taking in a delirious stranger
Looted a Heavy Translocator, assigned to my commander
Got a Thirsting Glaive weapon for the commander, which heals 10 HP on kills
Added an Imperial Marshall crew member
Chapters
00:00 Status of the ship and crew after finishing Sector 1
02:25 TIP - if have a choice leave Exclusion Zone for a later sector
03:00 Selecting an Imperial controlled region for Sector 2
04:00 Items and upgrades hoping to locate and purchase
06:40 Deciding which vendor to visit first, travel path
08:08 Node 1, gambling 10 scrap to get a random Neural Lance
08:47 Node 2, long battle with an Imperial Corvette
10:20 Recalling crew early after destroying enemy guns
13:14 Enemy ship trying to escape the battle!
13:28 Deciding I have to board the enemy ship a 2nd time
15:20 Having troubles putting out fire on my ship
15:50 TIP - can use Death Knight's smother spell to put out fires
16:29 Node 3, long battle with a Death Cult Cruiser
22:19 Node 4, visiting a Ordnance Expert merchant
22:50 TIP - can sell looted weapons for more useful systems
26:43 Purchasing the Auto Surgeon and Missile Bay
26:58 Trade-offs for deciding which vendor to visit next
28:03 Node 5, MISTAKE - don't pick up delirious strangers
29:54 TIP - micromanage crew for efficient healing
30:30 TIP - can borrow power from engines to power new systems
30:47 Node 6, nothing found
30:56 Node 7, battling a Corvette Destroyer
33:14 Turns out it's a 2-for-2 battle!
35:30 Got an Energy Beam 1 as a reward! An excellent ship weapon.
36:14 Assessing how/when to get Energy Beam 1 set up to use
37:29 Node 8, battling a Ariokine Frigate (Blood Cult)
39:47 Node 9, Battling an Imperial Scout with a Chest Vault!
42:08 TIP - pros and cons of upgrading engines and evasion
43:54 Node 10, battling an Imperial Corvette
44:57 TIP - with Deathknight can interrupt caster and poison-gas them
46:41 Node 11, battling another Imperial Corvette, but with a Chest vault!
47:55 Choice of loot between Fusion Charges and Heavy Translocator!!!
49:34 TIP - Reassessing if need Pskyer crew or Mercenary crew
50:46 Node 12, found 65 scrap in a destroyed transport ship
51:22 Node 13, Visiting a Mercenary Broker merchant ship
51:35 Purchasing a Thirsting Glaive that heals 10HP on a kill!
53:30 Determining how to best equip my crew at this point
53:53 Purchasing an Imperial Marshall crew member
54:40 TIP - now my Mutant has two weapons with purify and healing side-effects!
55:09 Update on crew and ship status, planning ahead
56:30 Reaching the Stargate for Sector 2 and ending the video
Void War game Wiki page
https://void-war.fandom.com/wiki/Void...
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