Merea positiver reviewed games. Phir Bhi Kuch Genres Kyun Recommend Nahi Karenge like Roguelites
Автор: MakingGameFriendly India
Загружено: 2025-12-15
Просмотров: 90
Описание:
• Game Popular Hai Iska Matlab Ye Nahi Tumhe...
• Why I created MakingGameFriendly India? A ...
Timestamps:
0:00 Previous video recap – Popular games wali galti
0:23 Negative reviews ka asli point
0:48 Expectation vs reality problem
1:15 Channel ka reason – Gaming addiction concern
1:34 “Game plays you” wali problem
1:58 Gambling, monetization aur dopamine trap
2:11 Young players ke liye ye content kyun zaroori
2:23 Finance analogy – Principles pe decision lena
2:43 Gaming recommendations bhi waise hi honi chahiye
3:00 Adult vs kids – Experience ka difference
3:23 Live service aur grind ka hidden agenda
3:43 Popular games jo mujhe bhi pasand the
3:57 Live service games kyun recommend nahi
4:17 PvP, endless aur roguelite genres ka intro
4:40 Ye video kyun – “Mujhe games pasand bhi aate hain”
4:53 Assassin’s Creed Brotherhood – Expectation sahi thi
5:18 Short games vs long grind
5:32 Dirt Rally – Control aur realism
5:45 COD Modern Warfare – Single player appreciation
5:58 Super Hexagon – Skill based, par sabke liye nahi
6:14 Strategy & puzzle games jo pasand aaye
6:29 Ubisoft games – Server dependency problem
6:48 Sniper Elite – Co-op ka maza
7:05 Sekiro – Combat itna achha ki benchmark badh jaata
7:28 Battlefield Bad Company 2 – Co-op experience
7:45 Games aur life struggle ka connection
8:08 Old school games – Failure se seekhna
8:36 Co-op ka magic – Game better lagta hai
8:59 Detroit Become Human – Choices actually matter
9:40 Turn-based games jo surprise bane
10:02 Stick of Truth – Story matters more than Genre
10:12 Souls-like discussion – Dodge roll logic issue
10:33 Elden Ring co-op – Akele nahi, saath mein maza
11:07 Mafia vs Alan Wake comparison
11:33 Khazan demo – Roguelite grind ka example
12:01 Roguelite loop ka problem
12:38 Artificial progression vs real learning
13:01 Dopamine hit aur addiction risk
13:45 Long-term impact kyun dangerous hai
14:09 Journey jaise games – Calm exploration
14:36 Text-based games – Expectation change hone par maza
15:00 Nier Automata – Expectation completely galat thi
15:40 Gameplay variety ka surprise factor
15:54 “Main pagal nahi hoon” clarification
16:07 Channel ka direction – Honest gaming content
16:32 Popular opinions ke against bolna kyun zaroori
17:05 PvP aur live service audience ka risk
17:31 Bacchon mein addiction ka issue
18:05 Shorts aur hype culture ka effect
18:38 Choice vs influence – Core message
19:01 Ye kaam kyun zaroori hai (even with hate)
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