Godot Engine 3D Game Development Tutorial 3 - Physics : Area
Автор: Md Ashraful Islam
Загружено: 2018-08-18
Просмотров: 485
Описание:
This video will introduce you to Physics Nodes in Godot Engine and how to use Area.
All signals of Area:
area_entered ( Object area )
Emitted when another area enters.
area_exited ( Object area )
Emitted when another area exits.
area_shape_entered ( int area_id, Object area, int area_shape, int self_shape )
Emitted when another area enters, reporting which areas overlapped.
area_shape_exited ( int area_id, Object area, int area_shape, int self_shape )
Emitted when another area exits, reporting which areas were overlapping.
body_entered ( Object body )
Emitted when a PhysicsBody object enters.
body_exited ( Object body )
Emitted when a PhysicsBody object exits.
body_shape_entered ( int body_id, Object body, int body_shape, int area_shape )
Emitted when a PhysicsBody object enters, reporting which shapes overlapped.
body_shape_exited ( int body_id, Object body, int body_shape, int area_shape )
[Source: Godot Documentation]
Source Code for this Project: http://zipansion.com/3324I(Go to this link and click "SKIP AD")
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: