Master of the Delayed Arts | Where Winds Meet - Drunk Martial Artist (Legend)
Автор: Darkmoon Omega
Загружено: 2026-02-16
Просмотров: 24
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The final new boss for this patch and my god this guys delayed attacks rival Margit’s. On one hand I don’t mind a lot of them since they are free opportunities to weave in charged light attacks but on the other it can make the learning process a little frustrating trying to get the timings down. Most of the delayed attacks have reasonable tells but not all attacks are delayed with the same consistency so you do have to internalize the timing a bit. But even more than the delayed attacks my biggest issue with this fight comes from his red attack after the 3 hit swinging combo. It’s probably a skill issue but personally, I think this is the most inconsistent red attack to parry in the game. I managed to get them all here thankfully but it still doesn’t feel consistent. I find the visual cue very misleading since the parry window feels a lot earlier than it seems. In future fights I’ll probably triple jump over it, even if it’s a DPS loss. Outside of this I think Drunk Martial Artist is a fine fight overall but he’s one that feels a LOT better with more practice. Once I started getting the moves down and finding the opportunities to punish him it has become more enjoyable. There’s also huge periods of down time where he’ll be drinking long enough for me to fully charge a heavy and pancake him which is always satisfying.
While im content with this fight I can’t say I’m 100% satisfied with it, mainly because I had an attempt before this that was nearly flawless until I choked at the last 5% of his HP. I absolutely could’ve gotten a cleaner fight but by this point I had enough understanding of the boss to accept a win, even if it was sloppy at times. I was able to parry and dodge most of the combos successfully and I may try a no hit/damage clear on Abyss down the road as he seems manageable enough to do.
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