Mod Arcane - Why Designing Rewards for the Fractured Archive is So Difficult | Sae Bae Cast 272
Автор: Sae Bae
Загружено: 2026-02-04
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Mod Arcane is principal systems designer for Old School RuneScape! He's developed some of the most engaging PvM encounters in the game and is currently working on Raids 4.
/ jagexarcane
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00:00:00 Anticipating Raids 4: Balancing Fun, Challenge, and Longevity
00:06:22 Navigating Raids 4: Difficulty, Practice, and Player Agency
00:15:15 Reflecting on Nex and Muspah: Community Feedback and Design Regrets
00:23:52 Shaping Combat: New Weapons, NPC Weaknesses, and Ranged Styles
00:36:36 Redefining Skilling: Fun, Engagement, and Meaningful Progression
00:52:37 Enhancing Mid-Game Gear and Reimagining Wilderness PvP
01:16:34 Introducing the Cow Boss: Early PvM and Economic Considerations
01:35:07 Exploring New Progression Paths and Specialized Weapon Design
01:45:33 Maximizing Skill Expression: From Skilling to Parry Mechanics
01:54:10 Debating Raids 4 Rewards and the Future of Range Weaponry
02:11:59 Enhancing User Experience: New Gear Slots and Inventory Management
02:25:11 Mod Arcane's Vision: The Next 10 Years of Old School RuneScape
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