godot 4 quick camera tips and tricks
Автор: CodeGPT
Загружено: 2025-01-02
Просмотров: 13
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certainly! godot 4 offers a powerful and flexible camera system that can enhance your 2d or 3d game. here’s a tutorial with some quick tips and tricks for working with cameras in godot 4, including code examples.
quick camera tips and tricks in godot 4
1. setting up a camera node
to set up a camera in your scene, you can add a `camera2d` or `camera3d` node depending on whether you are working in 2d or 3d.
*example: setting up a camera2d*
1. create a new scene.
2. add a `node2d` as the root.
3. add a `camera2d` node as a child of `node2d`.
4. to make the camera follow a player, add a `kinematicbody2d` (or any other node you want to follow).
```gdscript
extends node2d
@onready var player = $player
@onready var camera = $camera2d
func _ready():
camera.current = true make this camera the active one
```
2. smooth camera follow
you can make the camera follow your player smoothly by interpolating its position.
*example: smooth following*
```gdscript
extends camera2d
@export var follow_speed: float = 5.0
func _process(delta):
var target_position = get_parent().get_node("player").position
position = position.linear_interpolate(target_position, follow_speed * delta)
```
3. camera limits
you may want to limit how far the camera can move. this can be done using the `limit_left`, `limit_right`, `limit_top`, and `limit_bottom` properties.
*example: setting camera limits*
```gdscript
extends camera2d
@export var limit_left: float = -1000
@export var limit_right: float = 1000
@export var limit_top: float = -1000
@export var limit_bottom: float = 1000
func _ready():
limit_left = limit_left
limit_right = limit_right
limit_top = limit_top
limit_bottom = limit_bottom
```
4. zooming the camera
you can zoom the camera in and out using the `zoom` property.
*example: zooming with input*
```gdscript
extends camera2d
@export var zoom_speed: float = 0.1
func _input(event):
if event is inputeventmousebutton and event.pre ...
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