Texture Studio - First Look
Автор: Chris West
Загружено: 2023-05-25
Просмотров: 1040
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Available now in the AssetStore: https://assetstore.unity.com/packages...
First Look at our new Texture Studio Asset coming very soon for Unity
Does your project need to have parts of models easily customizable or skinable, do you need to change some text on any object such as a driver names or race number. Do you need to change the color of parts of an object for team colours, or maybe need to add decal or damage effects to your model, or anyothe number of things that being able to change your model textures quicklt and easily at runtime would allow you to do. Make your characters easily and quickly skinable without any special shaders and so much more, if you need any of the the above then Texture Studio is perfect for your needs.
Texture Studio is a layer based Texture creator, builder, adjuster. It can be used to build up your game textures from any number of other textures. Each layer can be positioned, rotated, scaled or deformed in numerous ways, as well as each layer can have its channels remapped, swizzled, multiplied or adjusted with numerous modifiers such as colour, hue, saturation, levels, color replace and more. The layers can be blended using Photoshop style blends as well as making use of blend masks and target masks to limit areas where changes will happen. And you can also add text layers using the full Text Mesh Pro features and even make use of sprite and texture atlases. Being able to build textures from parts and being able to change any part at anytime in your project can also greatly reduce the number of textures needed to be loaded or added to the final build.
As well as being able to create your layered maps directly in Unity you can also import Photoshop .psd files into Texture Studio so you can use your favourite Art package to create your map if you wish and then import it and all its layers and blending modes will be kept so you can add to or edit them in Texture Studio. This also means you can use Texture Studio to quickly bake out Textures directly inside Unity from your .psd layers, enable and disable layer that you need and then create a new texture, or leave it as a Composite Map and choose your maps quickly and freely at runtime.
The system makes use of the GPU to build the textures and you can at any time change the output resolution to suit your needs, the final texture can be used directly as is as on any shader on any pipeline, or you can bake it out to a texture file. The real power of Texture Studio comes at runtime though as the system is fully functional in your built projects so you can have build up complex textures and in your game project turn on and off any of the layers, substitute in other images, change the text, cycle through sprite images, change colors, apply extra decal effects and more. So if you game project needs different skins such as in a car game, or you need player names to appear on some object or changing team colors without having to have special shaders then Texture Studio will do that for you.
Texture Studio has a Param system where you can define per layer or per map params you would like to change via script and then through a very simple API you can update the texture at anytime in your game, and as the texture creation is done on the GPU it is super fast. And so you can have complex decal, or fancy shader type effects without the need for custom shaders. You can also rescale the textures at anytime if you want.
Texture Studio has a complete Custom Window making creating your textures simple and fun, with options for scaling, moving, rotating the layers, or you can click and drag the control points for a layer to get the look you need. The editor window supports snapping and undo, and the Layer window allows for drag and drop reordering of layers with quick controls for locking layers or hiding them as need.
Texture Studio can also be used to merge multiple textures into one so is great for combining Specular, AO, Metallic and other maps into single textures for your shaders. Or just use it to adjust the colours of your current textures without having to back an forward to other programs.
Texture Studio works on all plateforms and on all pipelines.
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