Lesson P6 - Bitmap Functions on the Amiga
Автор: ChibiAkumas
Загружено: 2019-05-13
Просмотров: 2618
Описание:
The Amiga is essentially a 'bitmap' based system, we allocate an area of memory to be our screen data, and we can write data into that area to get our pixels on the screen,
However there are some complexities to getting things working, so lets learn how to make it behave!
As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
http://www.chibiakumas.com/68000/plat...
If would like to support my channel and ongoing 8-bit game development, please consider backing me on patreon:
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