27-Fixing Game Issues Before Publishing (Mobile Controls & Audio Cleanup)
Автор: UnityQueenGame
Загружено: 2026-02-16
Просмотров: 75
Описание:
In this lesson, we focus on fixing common game issues before publishing, especially for mobile platforms.
Since mobile devices don’t have mouse buttons, we replace mouse input with UI-based mobile controls. We create UI buttons, assign proper icons, and connect them using Unity’s On-Screen Button component from the new Input System.
Each button is linked to the same input action already used in the Player Input Manager, ensuring that mobile and PC controls work consistently without duplicating logic.
After that, we address a common audio problem: too many sounds playing at the same time.
When enemies attack, die, or speak, multiple audio clips can overlap, creating noisy and unprofessional results. To fix this, we create a SoundManager and implement it as a singleton.
The SoundManager uses a single Audio Source and controls when sounds are allowed to play. If one sound is already playing, new sounds are blocked until it finishes. This ensures that:
Dialogues are clear
Audio feels controlled
No overlapping or spammy sounds occur
Finally, we update the Enemy AI scripts to play sounds through the SoundManager instead of directly from each enemy.
#Unity
#UnityMobile
#UnityInputSystem
#UnityAudio
#UnityTutorial
#IndieGameDev
#GameDev
#Unity3D
#MobileGameDev
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: