STALKER ANOMALY - PERFORMANCE AND ATMOSPHERE NAILED - GAMEPLAY AT 157 FPS w/ LOESSLESS SCALING!!
Автор: GamerTics
Загружено: 2026-02-05
Просмотров: 86
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No more AOEngine for now. Too many crashes
LossLess Scaling was used and this video was recorded at 157FPS. LossLess will likely be HIGHLY recommended to play this list but ofc not necessary. Your game won't look nearly as buttery without it. The adaptive setting (which is what I and everyone should be using when using it due to how much less the input lag there is compared to the "fixed" setting) was used in this video
257 Active mods
I figured out how to use Draggable hud editor so list will release with all ugly bas fov weapons patched
No Frame Gen is used in this video. Performance is even better than previous video (More new ground textures (Project SUNRISE) and 2 gigs of Vram usage gone as well. I'm OBSSESED with how the game looks/runs now
My NexusMods page - https://next.nexusmods.com/profile/Ky...
GPU - XFX RX 9060 XT OC
CPU - Intel I7-12700k
PSU - Corsair rm850e
COOLER - Arctic Freezer 3 pro 280
RAM - G.SKILL TRIDENT Z5 RGB Series (2x16GB)
MB - ASUS TUF Z790 Plus WiFi LGA 1700
Stalker Anomaly 1.5.3 Modlist - https://loadorderlibrary.com/lists/st...
I was also able to get incredible AA with scopes when zoomed in so the view using them is crystal clear
SOME FEATURES:
No vanilla guns. Only BaS, all guns by frosty, and many others
You will NOT be able to travel without worrying about since enemies respawn every 6 in game hrs (you can edit this in the ZCP mod MCM upon release)
Companions have unlimited carry weight so you can abuse them until you make your base/stash
Carry weight for the player can changed from the default (25) all the way up to 500lbs if you want to cheat or don't care about backpack immersion
Backpacks can be worn along side suits that would normally not permit them such as exosuits etc so you don't need to cheat with the carry weight slider (Although you still can since it goes up to 500lbs)
Hideout furniture mod is included so you can built your base anywhere just like GAMMA
Repair kits for your armors/guns can be used when items are 50% more damaged now. So for example the standard repair kit for armor that could only be used at 90% or better can now be used at 50% or better and same goes for all other repair kits. So paying the mechanic to repair your items will be a last resort as it will be MUCH cheaper to just buy a repair kit or 2 now
When paying the mechanic to use his bench you now have 15 mins instead of 5
All local stashes (within the same area so say your base) are now connected so if you are wanting to craft something as long as you are near your base all necessary components will show up/be used in the vicinity so you don't need to go into separate stashes for crafting items. They will be used automatically as long as you are at/in your base area
The works for animations just like GAMMA. All armors/suits/backpacks have equip/unequip animations
New levels
This list was built with performance in mind and as you can see. Almost ZERO micro stuttering and steady 120FPS buttery smooth although its locked to 60FPS in game and doubled with LossLess FrameGen. Also not a single crash this whole video. Extremely stable as of now
New guns sounds for 80% of weapons. Couldn't do all because all simply aren't covered by certain mods
New gun attachments thanks to the RWAP Mod
List will likely go live with KVMA 2.0 as the the armors for NPC's. I've added performance textures for them (not my mod) so the game runs EXTREMELY WELL with them. I also like the Next-Gen look of them
New Mutant sounds all around. Every single one
Tons of New Mutants and Mutant replacers
Once you have a proper rifle as you can see in the video from the AK you will able to break boxes with them and bash enemies/shove enemies when a weapon is not equipped and just like in GAMMA you can skin from the inventory so you will never have to equip your knife again
You will hear helicopter sounds from the ambience mod. Helicopter sounds in game and patrols will be disabled by default (re-enable them in the mcm if you would like)
Weapon FOV is fixed and will not be changed. Changing it in the files for Boomsticks does nothing. Doesn't show up in game after being changed even tho the modpage says this works. The current FOV is set so ALL weapons will have a decent FOV and some (Vanilla shotgun as you can see) will still be ugly. I don't know how to patch or code so this will not be fixed.
TONS of new weapons and as you can see in the video from the AK all vanilla weapons and weapons they apply to will use Gunslinger animations
ABSURD amount of new items. Including Food, European drinks WITH effects, and MUCH more
New UI
Stalker 2 backpacks with anims and Stalker 2 weapon rattle
New footstep sounds and all around new ambience sounds
WAYY TOO much more to list
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