G2S #96 - Porting a model from GoldSrc (CS) to Source (CSS)
Автор: NOUG4AT
Загружено: 2024-07-05
Просмотров: 254
Описание:
#porting_goldsrc_w_models_to_source
#porting_goldsrc_v_models_to_source
Remember the following tips:
-When you combine polygons, delete all vertex groups and so on from non-CSS models (leave only the geometry).
-It’s better not to divide the model (separate magazine - separate barrel).
• [CS:S Guide] How make World Model
https://gamebanana.com/tuts/14264
https://steamcommunity.com/sharedfile...
• How to Apply the CSGO View (POV) and World...
https://developer.valvesoftware.com/w...
https://gamebanana.com/tuts/10662
https://forums.alliedmods.net/showthr...
https://gamebanana.com/tuts/2459
https://gamebanana.com/tuts/12662
https://gamebanana.com/threads/189131
Other useful:
https://hlmod.net/threads/cs-source-v...
https://www.moddb.com/games/counter-s...
https://gamer-lab.com/rus/lesson_sour...
• How to separate a model in Blender (Tutori...
Project about porting:
https://developer.valvesoftware.com/w...
----
other useful guides:
https://docs.momentum-mod.org/guide/m...
• From GoldSource to Source: Porting cs_max ...
https://gamebanana.com/tuts/12895
Useful apps:
Blender. 3Dsmax. MilkShape 3D.
Ultimate SDK. Hammer. Source SDK.
https://github.com/SamVanheer/HalfLif...
https://github.com/Garux/netradiant-c...
WinBSPC, BSP2MAP, 005 (не рекомендую для HL карт)
Crowbar. SPRviewer. XWAD. VTFEdit.
BSPsource. Pakrat. Java. GMPU.
VmfUpdater. Goldsource2Source Fixer.
Prospects:
https://github.com/UnrealKaraulov/new...
#how_to_port_goldsource_models_to_source
#how_to_port_goldsource_v_models_to_source
#how_porting_goldsource_models_to_source
#how_port_goldsrc_models_to_source
#goldsrc
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