ULTRAKILL's Forgotten Machine
Автор: AL the Gamyr
Загружено: 2025-01-03
Просмотров: 16208
Описание:
In layman's terms, "I Forgor". The Excavator was one of the First Machine's I've seen in ULTRAKILL Past Limbo (shoutout to @gerianmelon ). So erm yeah.. he has a special spot in my heart... he's my ultra-pookie....
Music Used -
Palmtree Panic P-Mix -
• Palmtree Panic "P" mix
Collision Chaos Bad Future -
• Sonic CD Collision Chaos Bad Future JP/EU HD
Wacky Workbench "P" Mix -
• Wacky Workbench "P" mix
Chapters -
00:00 Intro
01:25 the yellow one
01:54 COOL FACTS!
03:09 The TRAGEDY of the Excavator
03:43 leaked layer 9?
03:49 Outro
Algorithm Garbo, Ignore pls -
Ultrakill is a first-person shooter video game developed by Arsi "Hakita" Patala and published by New Blood Interactive. It was released on Steam through Early Access for Microsoft Windows on 3 September 2020. The game uses retro-style graphics reminiscent of video games from the early PlayStation consoles and combines modern movement mechanics like those of Titanfall and Doom Eternal with gameplay elements from action games like Devil May Cry.
Ultrakill is a fast-paced first-person shooter with an emphasis on movement and stylish techniques. The player must make their way through an interpretation of Dante's layers of Hell, with three acts each made up of three layers being divided into multiple levels.
The player battles enemies using an arsenal of weapons,[4] having a primary and alternate attack, and various robotic arms.[5] These have unique interactions with each other, invoking the combination attacks of games like Devil May Cry.[2] Many of the advanced techniques in the game are a result of combining various elements of the player's arsenal.[5] To encourage aggressive gameplay, the player can heal by absorbing the blood of enemies[2] through close-range combat[3][4] or through parrying enemy attacks. The player's performance is judged by a "style meter",[5] similar to games such as Devil May Cry.[4] The style meter rewards the player for performing advanced and flashy moves, as well as encouraging aerial maneuvering and quickly swapping between weapons.[3][5]
#ULTRAKILL
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