Pikmin 2 - Boss Battle Remix
Автор: CzarThwomp
Загружено: 2024-08-14
Просмотров: 505
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For me, "Pikmin 2" is my personal favorite game in the series for several reasons: it greatly improved on the controls and Pikmin AI from the first game, it added Purple and White Pikmin, and it was the first game to feature dungeons, which really changed the way that the game was played.
You see, in the first "Pikmin" game, speed was the main focus. After all, you only had 30 days to get all 30 parts (technically 29 days to get 29 parts), so good planning and risk-taking could mean the difference between getting all of the parts in an area or having to waste another day or two cleaning things up. As such, if you lose a couple of Pikmin each day while you're out exploring, it's no big deal since you can always take a few minutes to farm some more. Not to mention, unless you're challenging yourself with a no-death run, I don't think that anyone would undo a great day where they obtained three or more parts just because they lost ten Pikmin.
However, in "Pikmin 2", since the day limit was removed and the majority of gameplay takes place in the dungeons, where time's at a complete standstill, speed is way less important (with the exception of the Submerged Castle) and can actually be a detriment to your progress. Yes, it can be tempting to rush through the dungeons- especially the late-game ones where there are a dozen or so large floors- but with all of the traps and difficult enemies that start to become more and more plentiful as the game progresses, one hasty move can lead to the decimation of your entire Pikmin squad (or your progress on the current floor if you're prone to resetting like I am). And since the Pikmin that you enter the dungeon with are the only ones you have access to (with a few exceptions that aren't good to rely on in a tight situation), being hasty can actually result in you having to spend even more time in the dungeons than if you were to take things nice and slow.
But my favorite thing in "Pikmin 2" is, hands down, the bosses. When I first played this game, with the exception of the Submerged Castle (for obvious reasons), I was always excited whenever I found a new dungeon because it meant that upon reaching the end, I'd get to (usually) fight some powerful, unique enemy in a boss fight, which is perfectly captured in the boss theme that makes you feel like you're the underdog who's just struggling to survive. Sure, Empress Bulblax is reused as the main boss in the Frontier Cavern, but given how you have to first run through a short series of corridors while contending with her deceptively-deadly larvae, I feel that the fight's different enough to be its own thing.
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