03 - Enhanced Input - Let's Make a Top Down Shooter
Автор: Alamar's Dev Domain
Загружено: 2023-10-16
Просмотров: 1637
Описание:
This Unreal 5.3 Gameplay Ability System video is about connecting the Enhanced Input and Gameplay Ability Systems. We do this by first adding the Input Action variables to the Third Person Character, then binding those Input Actions to functions that pass along the appropriate Ability Input ID from the Enum created in Project Setup, to the Ability System Component. We then create the Input Action files, add them to the Input Mapping Context, with associated keyboard keys, that the Third Person Character uses. Lastly, a test Gameplay Ability is created and Given to the Third Person Character.
Patreon - https://patreon.com/user?u=100648137
Chapters
00:00 - Intro
00:15 - Adding Actions and binding their functions to the Third Person Character
03:03 - Adding the Input Actions in the Editor
04:30 - Adding the Input Actions and the associated keyboard keys to the Input Mapping Context
07:35 - Connecting the Input Action files to the Input Action variables in the Third Person Character
08:20 - Creating a Test Ability
09:54 - Giving the Test Ability to the Third Person Character and linking the Input Action through the Ability Input ID
11:49 - Outro
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