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BioMenace Remastered is out! Episode 3 playthrough

Автор: ny00123

Загружено: 2025-12-24

Просмотров: 220

Описание: https://store.steampowered.com/app/34...
https://www.gog.com/en/game/biomenace...

Game - BioMenace Remastered v1.0.8
Graphics - At least a few configurations
Music - FM synthesis via Nuked OPL3
Sound effects - Pre-recorded FM synthesis and PC Speaker SFX
Day of recording - Dec 22 2025

Finally, I may properly show BioMenace Remastered! The complete product, a newly added 4th episode included, was released as v1.0.5 on Dec 18 2025, a short while before 18 UTC time. I was running v1.0.8 in a Linux desktop environment using Wine, via Steam Proton.

Note: There are two new occurrences of Snake's portrait which are not using classic/EGA graphics as of this version, even with the classic graphics being used otherwise.

BioMenace / Bio Menace, the original DOS game, is known as James Norwood's game. Its soundtrack was composed by Robert Prince.

lethal-guitar is Rigel Gameworks' founder, and also the main person and programmer behind BioMenace Remastered. Covered in this video is episode 3. Bartjaah/Dosgamert was involved in marketing and QA/testing management. Roobar was the main person working on new and enhanced graphics. Zilem also contributed new art. In addition to lethal-guitar's earlier reverse-engineering work covering episode 1 and a subset of episode 2, K1n9_Duk3's similar reverse-engineering of episodes 1-3, including new source comments and the July 1992 beta, were further very useful. Dark and the rest were providing various kinds of feedback. Fixing bugs and other possible issues was also covered. Myrgharok composed new music, demonstrated here after completing the episode. I helped a bit on the coding side with implementing the use of new frames for Snake Logan while he's pushing a block, albeit that's not demonstrated in episode 3.

You should be able to spot new features and modifications like smoother scrolling, widescreen view, higher-res graphics and parallax background. There's more to see here. As of v1.0.8, you may still use 16-colors EGA visuals in episodes 1-3 if you want to. Most of the tutorial level also has EGA graphics as an option, but other levels are restricted to a subset of the sprite and portrait graphics in v1.0.8.

The playthrough was done on hard difficulty. With the unique exception of Fort Entrance (level 2), I was completing levels without deaths of Snake, while using the "Restart Level" feature. I was not creating or using saved games manually, unless I wanted to do specific things.

Note that achievements are triggered if you don't already have them listed in the account.

0:00 Rigel Gameworks intro and title screen
0:20 Short menu visit
0:28 Starting episode 3, showing story
1:09 Barricade
8:16 Fort Entrance
21:02 Guard Tower
26:21 Secret Level 1
30:37 Cyborg Trouble
42:29 Goliath!
47:30 Armory
55:06 Mutants Attack
1:02:37 Robots Attack
1:20:52 Utility Maintenance
1:34:48 Secret Level 2
1:36:12 Main Control Center
1:42:10 Main Control Center (No injury for Snake!)
1:48:26 Circle of Death
2:00:33 Secret Level 3
2:00:57 Master Cain
2:06:22 End of episode 3
2:07:45 Showing stats

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