Paper Mario Dark Star Edition: Electro Blooper Fight with CantWin File Code, Triple Curse (9x)
Автор: Lotus_RT
Загружено: 2026-01-14
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Electrically charged, but still completely and utterly abusable...
CantWin is a File Code in Dark Star Edition that sets you to level 27, gives you all 128 badges, and the 5 unlockable stones immediately (all but Greed, Badge, and Rainbow). However, in return, it forces all encounters to be at least 4.5x difficulty, the equivalent of Super + Mega Curse. Equipping Curse badges does NOT stack with this multiplier, but if you equip Ultra + Mega Curse or all 3 Curses, you will do a fight on that respective difficulty instead of the innate 4.5x difficulty that CantWin forces.
Electro Blooper has 70 Base HP, scaling up to 630 on 9x, and has 0 Defense. Aerial Drop and Ink Spray both have a Base Attack value of 6 (54). Electric Drop, which it uses after charging up for 1 turn, has a Base Attack value of 15 (99). Electro Blooper takes +1 Damage from Throw moves as an Aerial enemy, and it is immune to Electric Attacks (even when not electrically charged).
A notable change made for this fight between the base game and Dark Star Edition is how you discharge Electro Blooper. In the base game, you can discharge Electro Blooper by inflicting any amount of damage. This even includes direct contact that would otherwise hurt for 1 damage. In Dark Star Edition however, you need to hit Electro Blooper for at least 6 damage in a single instance to discharge it. Multi-strikes that add up to 6 or more damage won't count to this, it has to happen in a single shot.
I had gone back to Toad Town after defeating Jr. Troopa 4 so that I could fight Electro Blooper to open the shortcut back to Lavalava Island. Now when I first did regular Blooper on 9x in the Standard Curse Challenge, I mentioned at the time that I wasn't going to upload Electro Blooper because it had already been done on 9x, thanks to @cputhrottler3898. In CantWin though, I do want to get this fight uploaded.
With that said, I did opt for a very similar build to CPU Throttler's 9x clear since this fight can be done with Conventional Wisdom. This is true even without the Void Stone, as this video shows. The fact that Electro Blooper does not attack the same turn it electrically charges means you can quite easily exploit its AI. Be warned though: Electro Blooper is still charged if Electric Drop misses!
I chose to use this build because it was already known to work. Though I do want to be clear that if I had chosen to go all out, I would have wiped the floor with Electro Blooper. To make things more interesting, you can actually legally do the Mega Bounce Exploit in this fight in a Standard Curse file as long as you prolong it until after completing Chapter 6. After all, the spot in which I did this fight is directly on the way towards the Ultra Boots. And when not considering the usage of Blue House Skip, this Blooper spawning spot is the only one that's truly required to get through if you're not aiming for 100% completion.
So, the badge build. Power Bounce and Hammer Throw are the attacking options of choice. Power Bounce deals more damage, but Hammer Throw is a much cheaper move that I can also use to discharge Electro Blooper. Thunder Throw is not the correct option here since Electro Blooper will take 0 damage from the Thunderbolt. Zap Tap allows me to hit Electro Blooper with regular jumps and Power Bounce, and also lets me deal 1 damage when it uses its standard Aerial Drops (assuming I'm not invisible). 2 Happy Flowers are used to offset some of the FP that is spent, mainly due to Outta Sight since its cost increases with each use in Dark Star.
HP Plus lets me have 55 HP for this fight, enough to survive Aerial Drop or Ink Spray from full HP without guarding, or survive them with guarding if I have 54 HP (more to come on that). 1 Power Plus and All or Nothing give me consistent Attack Boosts to take advantage of; the latter is used since you can't get the 2nd Power Plus prior to this point unless you fought the regular Blooper in this spot and prolonged Electro Blooper for a later point. Power Rush and Danger Saver give me better Attack and lower cost in the more consistent time I spend in the fight, which is Danger/Peril. Perfect Saver is filler, I just couldn't think of another badge to use. Feeling Fine protects Mario from Poison, which the Ink Spray can inflict. My changes were the addition of Zap Tap and Feeling Fine, as CPU Throttler had done this at a lower level than my clear here, using HP Plus and FP Plus to reach the same HP/FP.
For items, 9 Strange Leaves and a Dizzy Dial are used. The former gives me near full recovery since I survive on 1 HP. Since Strange Leaves function as Point Swaps, it will set me to 54 HP upon use. The Dizzy Dial is used as Electro Blooper is most vulnerable to Dizzy.
As for the partner, you start with Sushie, but that's only because you need to swim to reach this spot. Bow is the only partner you need for this fight, and she pretty much only uses Fan Smack or Outta Sight.
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