Unreal Engine's Gameplay Ability System — Part 3: Attributes & Effects — Tutorial
Автор: Ali Elzoheiry
Загружено: 2025-09-25
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Welcome to Part 3 of the Unreal Engine Gameplay Ability System (GAS) tutorial series! 🎮🚀
In this video, we dive deep into Attributes and Gameplay Effects in Unreal Engine’s GAS. You’ll learn how to create a Basic Attribute Set, set up default values, and use Gameplay Effects to modify attributes like stamina. We’ll also cover how to use debugging tools to see your attribute changes in real time
By the end of this tutorial, you’ll have a solid foundation for managing attributes and effects in your game, with:
✔️ A working Basic Attribute Set for player and enemy characters
✔️ A stamina cost effect for the Dash ability
✔️ A stamina cooldown effect for the Dash ability
✔️ An auto stamina regen effect
This is where your GAS setup starts to feel like a real system with multiple parts working together!
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📌 Other videos
Full playlist link: • Gameplay Ability System (GAS) Course | UE5
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Chapters:
00:00 What We'll Be Doing in this Part
01:08 What Exactly are Attributes?
02:19 Building the Basic Attribute Set
15:00 GAS Debugging Tools
17:56 1st Gameplay Effect (Dash Cost)
24:18 2nd Gameplay Effect (Dash Cooldown)
29:55 3rd Gameplay Effect (Stamina Regen)
40:15 Next Up in Part #4 AND Your Assignment!!
🚀 About the Series
This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System:
Abilities, attributes, effects, gameplay tags & cues
Building modular & reusable abilities
Custom ability tasks and base ability classes
Handling multiplayer
Granting Ability Sets
Cooldowns, costs, and more...
Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5.
🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series!
#UnrealEngine #GameplayAbilitySystem #GASTutorial #Attributes #Effects #cooldown #cost #stamina #staminaregen #regen #Dash #teleport #dodge #ability
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