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ECS Mastery: Object Placement with Unity's Physics and Input Systems

Entity component system

DOTS Physics

ECS Physics

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Unity DOTS

Unity data oriented technology stack

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Unity dots tutorial 2022

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WAYN Games

unity physics

Raycast

input system

singleton

Автор: WAYN Games

Загружено: 2024-03-09

Просмотров: 1447

Описание: Support the channel :
Donation : https://wayn.games/ko-fi
AssetStore : https://wayn.games/assetstore-affiliate
Likes & Share 👍

Follow us on :
Discord : https://wayn.games/discord
X / Twitter : https://wayn.games/twitter
GitHub : https://wayn.games/github

Resources
------------------------------------------------------------------------------------------------------------------
Learn Unity DOTS : https://github.com/WAYN-Games/DOTS-Tr...
Baking workflow in details :    • Learn how the new baking workflow works wi...  
DOTS Assets : https://wayn.games/DOTS-Assets
Super Singleton :    • Mastering Singletons in Unity ECS  

Key concepts
------------------------------------------------------------------------------------------------------------------
Physics Package
Input System Package
Prefabs
MonoBehaviours to Entities
Physics Layer Management
Raycasting
Overlap Sphere
Collision Detection
Singleton Entities
Dynamic Buffers
Native Containers

Description
------------------------------------------------------------------------------------------------------------------
In this video, we delve into leveraging Unity's physics package and input system package to strategically position your towers. We guide you through importing the necessary packages, including the Unity physics package and input system package.
Explore the structure of our tower placement scene, uncovering prefabs for different tower types and MonoBehaviours for player input capture.
Dive deeper into capturing player input using the new input system and discover how to manage singleton entities to effectively communicate from MonoBehaviours to ECS.
In our tower placement system, we ensure seamless tower spawning by navigating physics operations and implementing collision filters. Witness the system in action as we dynamically instantiate towers based on player input, while preventing overlap and ensuring accurate tower placement.
Unlock the power of Unity's Entity Component System (ECS) and take your tower defense game to the next level! Watch now and stay tuned for more exciting content. Thank you for watching, and see you in the next video!

Chapters
------------------------------------------------------------------------------------------------------------------
00:00 Introduction to Tower Placement in Unity
00:07 Setting Up the Physics and Input Packages
01:10 Exploring the Folder and Scene Structure
03:20 Understanding the Input System
04:04 Creating the Tower Placement Input Manager
07:25 Understanding Singleton Entities and Data
11:11 Building the Tower Placement System
20:56 Testing the Tower Placement System
21:52 Conclusion and Next Steps
22:18 Supporting the Channel and Exploring DOTS Assets

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ECS Mastery: Object Placement with Unity's Physics and Input Systems

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