Everything Tells a Story with Hangar 13's Haden Blackman | Develop:Brighton
Автор: Develop:Brighton
Загружено: 2020-03-18
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Haden Blackman shares key learnings from his previous projects and describes the ways in which Hangar 13 strives to ensure that “Everything Tells a Story” from the moment the player hits 'Start'.
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The one trait that sets humans apart from all other species is our ability to tell stories. From relating the events of a relatively mundane workday to the latest blockbuster film, narrative is core to the way in which we communicate and at the heart of nearly all of our art forms.
However, while it has long been recognised that a strong narrative can enhance the success and immersiveness of interactive entertainment, the art of story-telling is often absent beyond a game’s central plot.
In this presentation, veteran game developer and Hangar 13 Global Studio Head Haden Blackman (The Force Unleashed, Mafia III) describes the key components of “story,” describes the differences between “narrative” and “story-telling,” and outlines the importance of bringing these concepts to all aspects of game development, from world, encounter and systems design to milestone definitions.
This session took place on Tuesday 9 July.
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