Problems with the Path of Exile 2's Passive Skill Tree & Class Archetypes: A Discussion
Автор: Last Protagonist
Загружено: 2025-01-27
Просмотров: 3411
Описание:
I don't know about you, but the state of the passive skill tree in Path of Exile 2 has been kind of disappointing to me. I was hoping we'd have a lot more variety than we did, but it seems for now too many classes are kind of relegated to their starting positions, and they're flat out of luck if they want to deviate from the mold that Grinding Gear Games has given them.
Because PoE2 is still in Early Launch, I want to give as much feedback as loudly as I can to help steer the game in a more positive direction when it fully launches, but I recognize I'm just one voice in a room, so if you guys have input on what you'd like to see in the game, feel free to share it here.
Reference videos:
"EVERYTHING ABOUT PATH OF EXILE 2 - Podcast ft. Jonathan Rogers /w @dmdiablo4“ by @GhazzyTV
• EVERYTHING ABOUT PATH OF EXILE 2 - Podcast...
"Warriors are boring and it's a big problem - No build diversity" by @GuthukGaming
• Warriors are boring and it's a big problem...
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0:00 - Intro
0:34 - Interview with Jonathan Rogers feat. Ghazzy & DM
1:14 - Limitations of the Current Passive Skill Tree
2:59 - Lack of Redundancy; Stuck Where You've Started
6:03 - Passive Tree Issue or Balance Issues?
8:52 - Ideas & Complaints to Improve the Tree
11:59 - Stop with the Early Access Excuses
12:51 - Stat Stacking, the Cost of Investment, & the Scaling Problem
15:27 - Power Balance: Passives vs. Gear
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