Resident Evil 4: RPG Room Fight, No Damage, No Item Case, All Enemies Defeated
Автор: Jesident
Загружено: 2026-02-21
Просмотров: 2
Описание: Not much to add here. This room makes use of the the tried and true "in order to proceed, must go here and do this first" kind of game design. I take advantage of how willing they are to follow you when you walk so as to control them and keep my eyes forward on the shield enemies coming through the door. I also take advantage of the shield enemies natural weakness - corners - to shoot them in the leg and stun them for a melee opportunity. Sidenote, but it is cute that a player might walk by and see what's in the glass case and be like "oh my god I need that but I don't have any room", well would you look at that the merchant is right next door, and he's selling the largest case available!
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