UE4 Niagara Quicktip Sticky Collision
Автор: Andreas Glad
Загружено: 2022-02-06
Просмотров: 7225
Описание:
Endresult can start to be seen at 1:40
This tip shows two things. How to make particles stop moving when they collide, and how to align them to the distancefield they collided with. You could use depth or raytraced collision as well, but then you have to rework the alignment slightly. Dive into the collision module to see what parameters are available to grab.
Not only for the normal, but dive in, and have a look at what transient values you can utilize later on in the stack. Tons of useful stuff in there!
HasCollided is a super useful bool that can be used to toggle anything. You could switch colors, swap out which renderer is used entirely and so on.
This method will not align sprites perfectly of course, and it will depend on the resolution of the distance fields. But it's often good enough.
#UE4 #Niagara #Tutorial
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: