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[TAS] ストリートファイターII - ガイル:2800000pts. [720p/60fps]

Автор: WARASUBOFACTORY

Загружено: 2015-06-13

Просмотров: 71275

Описание: 負け顔コレクション https://amzn.to/3C1aGpA

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Street Fighter II - GUILE : 2800000pts.

Using-Character: Guile
Score: 2800000pts.
BIOS(ver.): 910306 JAPAN
Settings: Difficulty:Lv3, Time:99sec.
Result: ALL(P){ R×105, D×73, Claw×9 }.
Brand/Maker: 1991©CAPCOM
Date-of-Recording: 2015-04-28.

timetable of this video:
0:00:00 Start-Up
0:00:15 Openning-Demo and Title-Screen
0:00:46 Select: Character
0:01:05 01: CHUN-LI
0:10:23 02: BLANKA
0:19:13 03: ZANGIEF
0:26:29 Bonus-Game: Car
0:27:12 04: RYU
0:36:39 05: DHALSIM
0:45:03 06: E.HONDA
0:50:22 Bonus-Game: Barrels
0:51:09 07: KEN
0:58:44 08: M.BISON (Boxer)
1:05:52 09: BALROG (Claw)
1:14:00 Bonus-Game: Drums
1:14:34 10: SAGAT
1:22:00 11: VEGA (Dictator)
1:30:02 Ending and Naming
1:31:18 End-Credits
1:32:34 Results and Score-Ranking

"Street Fighter 2":    • Street Fighter 2  

notes on this game and this character:
this game has many versions: "910214 JAPAN", "910306 JAPAN", "910411 JAPAN", "911210 JAPAN", and any more. in addition to these, "USA (North-American version)" and "ETC (International version)" are exist, and those also have several versions each others. this can be easily identified by the text displayed on the screen when the game-system-board is started up. however, you would hardly feel the difference between them, unless you play this game with your aiming to make a high-score.

there are minor differences from version to version, but particularly "GUILE" is affected heavily. and also, the most noticeable difference that affects a playhtrough of the high-score-challenge is having or not having of a significant lowering of COM's difficulty in relation to the durability and the reaction, and it is caused by the making more than 7 accumulative DKOs or draw-games during a stage. this difference is caused by the earlier version before "910411".

because GUILE's "Flash-Kick" has big differences in regards to "recovery-time" and "hit-box", his performance as a playable-character varies greatly by version. and also, the glitch techniques as represented by GUILE's "Invisible-Throw" can or can not do depending on its version. by the above described, it is a must that you get the version of "910411" or "910522" to play with it, if you want to try to make a high-score record using GUILE seriously.

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notes on watching this video:
the playthrough in this video has been made using "FBArr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions.

"learn more": https://drive.google.com/file/d/1_Phu...

in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better.

#WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun

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FBA系ではCPS系ゲームのCOMランクが正確に再現出来ていない事が判明したため、いずれMAME系による実機CPSの再現度が100%に近い最終完全版を作成する予定です。それまでは参考動画として御視聴ください。

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[TAS] ストリートファイターII - ガイル:2800000pts. [720p/60fps]

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