RTX 5080 – Spider-Man 2 | DLSS 4.5 RT Ultra Heavy Combat Test | MFG x4
Автор: ManuNext
Загружено: 2026-01-15
Просмотров: 62
Описание:
This benchmark showcases real-world gameplay performance in Marvel’s Spider-Man 2 (PC), captured across interior combat scenarios, dense urban environments, rainy city traversal, and large-scale cinematic encounters, running at 1440p with Ray Tracing Ultimate enabled, powered by DLSS 4.5 using the new Transformer model and Multi-Frame Generation (MFG x4).
The footage is recorded on an NVIDIA GeForce RTX 5080 (MSI Vanguard) paired with an Intel Core i9-13900K, focusing on high FPS output, smooth frame pacing, and stability under extremely demanding ray tracing workloads — including global illumination, real-time reflections, dynamic shadows, volumetric lighting, particle effects, fire, explosions, water reflections, and dense NPC activity.
This video highlights the DLSS 4.5 Transformer model, showcasing improved image stability, cleaner reconstruction, reduced shimmer, and smoother motion, while maintaining very high performance through MFG x4 and NVIDIA Reflex, even during heavy combat and cinematic sequences.
All footage is captured without commentary, providing a clean and accurate representation of visual quality, ray tracing impact, and real gameplay smoothness across multiple technically demanding scenarios.
🎮 Captured using the latest NVIDIA driver for maximum compatibility and performance stability.
⏱️ TECH SCENE BREAKDOWN (TIMESTAMPS)
00:00 – 01:11 | Interior Combat Scenario
• Enclosed environment
• Artificial lighting & emissive surfaces
• Reflections on metallic and glass materials
• High contrast shadows & ray-traced global illumination
01:11 – 02:42 | Exterior Combat Scenario
• Dense urban environment
• Building reflections & dynamic lighting
• Explosions, particles & fire effects
• Heavy NPC presence & fast camera motion
02:42 – 04:35 | Rainy City Traversal
• Wet surfaces & real-time water reflections
• Ray-traced reflections on streets and buildings
• High-speed traversal & motion stability
• Lighting variation across the city
04:35 – 05:43 | Outdoor Combat in Rain
• Dynamic rain interaction
• Water reflections during combat
• Lighting + particle stress test
• High GPU load with fast motion
05:43 – 07:28 | Large-Scale Cinematic Encounter
• Sustained heavy combat
• Fire, explosions & volumetric lighting
• Complex geometry & cinematic lighting
• Extreme ray tracing workload under continuous action
🔧 SYSTEM SPECS
GPU: NVIDIA GeForce RTX 5080 (MSI Vanguard)
CPU: Intel Core i9-13900K
RAM: 32GB DDR4 3200MHz
Storage: 1TB NVMe
Cooling: 240mm AIO
Monitor: ASUS ROG Swift OLED 240Hz
⚙️ GRAPHICS & DLSS SETTINGS
Resolution: 2560×1440 (1440p)
Graphics Preset: Very High / Ultra
Ray Tracing: Ultimate
DLSS Version: DLSS 4.5 (Transformer Model)
DLSS Build: v310.5.2
DLSS Mode: Quality
Ray Reconstruction: ON
Multi-Frame Generation: MFG x4
NVIDIA Reflex: ON
🧩 SOFTWARE
NVIDIA Driver Version: 591.74
🔖 TAGS
#spiderman2
#spiderman2pc
#rtx5080
#rtx5080benchmark
#dlss45
#dlss
#raytracing
#pcbenchmark
#nvidia
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