Making a Photo-Real Hydrant in Blender: Part 3 Texturing
Автор: Blackhart Films
Загружено: 2016-08-01
Просмотров: 15949
Описание:
Part 3 in a 3 part series covering how to create a photo-realistic fire hydrant using Blender and Substance Painter.
This tutorial picks up where we left off, having UV unwrapped our model, and shows techniques for creating layered photorealistic materials using Substance Painter. You can preview the results over here on Sketchfab: https://skfb.ly/R8rX
For Materials in Blender:
PBR Uber-Shader: https://blendermarket.com/products/pb...
If you prefer, CynicatPro and Andrew Price (BlenderGuru) also have tutorial series covering their own PBR solutions in Cycles; I just prefer my own solution for my own projects because I've specifically tailored the inputs and controls for use with PBR Metal/Rough maps as you get from software like 3D Coat, Quixel, and of course Substance.
Website: http://blackhartfilms.com
Twitter: / blackhartfilms
Facebook: / blackhartfilmsofficial
Blender Market: https://blendermarket.com/creators/Bl...
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