Dev Log 3 - C++ OpenGL FPS Game Engine - Bullet Physics and player controller
Автор: RogueCoder1701
Загружено: 2026-01-25
Просмотров: 41
Описание:
Here I talk about the C++ OpenGL FPS engine I'm building by following the course on Udemy here: https://trk.udemy.com/dO2VGM
In this video I look at how the physics system works using Bullet Physics, the collider and rigidbody classes. And how the FPS style player controller is created and reacts to the physics world.
Any questions ping a comment :)
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