Fivem DayZ Style Area Looting | Hate Development
Автор: Hate
Загружено: 2025-01-23
Просмотров: 1515
Описание:
This system introduces dynamic loot zones with configurable spawn rates, item pools, and respawn timers, supporting multiple zones with radius-based spawning logic. Objects are placed realistically using physics-driven spawning, where items drop from a height and adjust to terrain through raycasting. Server-authoritative synchronization ensures accurate positioning without desync issues.
Smart client-side handling optimizes network performance with adaptive render distances and smooth object transitions using client-side caching. An immersive UI enhances the experience with digital-themed zone entry alerts, CSS animations, and interactive prompts via QB-Target integration.
Advanced debug tools include commands like /debugloot and /forcelootdelete for real-time loot tracking, along with detailed logging for development purposes.
Technical highlights feature a dual sync system combining periodic updates (2.5s) with event-driven triggers for critical changes. Performance is optimized using asynchronous raycasting for collision detection, object pooling to reduce entity spam, and buffered zone checks at 500ms intervals.
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