Why did the SuperGrafx flop?
Автор: Mistah MegaManFan
Загружено: 2025-08-26
Просмотров: 203
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Subscribe to Mistah MegaManFan for new content daily! In this short taken from my review of Syd Mead's Terraforming for TurboGrafx-16 and Turbo Duo, I discuss why the SuperGrafx failed in Japan as a successor to the PC Engine. It should have been huge, but only six games were designed specifically to take advantage of its power, with the entire rest of the library being standard PC Engine games. It only sold 75,000 units as a result -- and you thought the Nintendo Wii U was a flop! Thanks for watching.
#SuperGrafx #PCEngine #shorts
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