Houdini Quick Tip: Controlling Karma Subdivisions in Solaris (H20)
Автор: Danny Laursen
Загружено: 2024-06-09
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This Houdini quick tip tutorial goes over the various options for controlling render time subdivision in Karma. We use the Solaris nodes Render Geometry Settings and Mesh Edit to control the type of subdivision and the quality. This allows you to control the "dicing quality" for each mesh separately which can be helpful when optimizing scenes where some objects may not need many subdivisions and others need more.
Feel free to ask any questions or leave feedback in the comments.
Chapters:
00:00 - Intro
00:05 - Available Settings
00:30 - Setup Walkthrough
01:12 - Catmull Clark Subdivisions
01:30 - Example Scene
01:40 - Outro
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