Uploading Your First Avatar - Part 2
Автор: VRChat Tutorials
Загружено: 2021-11-30
Просмотров: 41525
Описание:
Part 1: • Uploading Your First Avatar - Part 1
00:00 - Intro
00:19 - Importing Your Avatar: UnityPackage Import
00:42 - Importing Your Avatar: FBX Import
01:20 - Importing Your Avatar: FBX Rig Configuration
02:23 - Importing Your Avatar: FBX Material Setup
03:56 - Avatar Descriptor
04:25 - Avatar Descriptor: View Position
04:45 - Avatar Descriptor: Lip Sync: Auto Detect
04:57 - Avatar Descriptor: Lip Sync: Manual Setup
06:24 - Avatar Descriptor: Eye Look
07:32 - Avatar Descriptor: Eyelids
08:34 - Uploading: PC Avatar
10:45 - Uploading: Quest Avatar
13:28 - Use Your Avatar
Link [1]: (Example Avatar Files) https://assets.vrchat.com/misc/Tutori...
Link [2]: (How to merge Steam / Oculus / Viveport accounts) https://help.vrchat.com/hc/en-us/arti...
Link [3]: (Terminology Guide) • Avatar Basics - Terminology
Link [4]: (Current Unity Version) https://docs.vrchat.com/docs/current-...
Note: You'll also need a Unity account. You can sign up here if you don't have one yet: https://id.unity.com/account/new
Link [5]: (Info on Avatars 3.0) https://docs.vrchat.com/docs/avatars-30
Link [6]: (VRChat Public Discord) / discord
Link [7]: (Info on Quest Optimization) https://docs.vrchat.com/docs/quest-co...
Info [1]: If you've had a name-change, you must use your original VRChat username to login which may differ from your new display name.
Info [2]: To make an image backdrop you’ll need to drag and drop an image file from your windows explorer into your Unity Assets folder. The texture will need a material. So right click in your assets folder and choose Create → Material. In your inspector, at the top, select the shader dropdown and choose Unlit → Texture. Now drag and drop the image texture from your assets folder into the texture slot in the inspector. Now right-click in your hierarchy and choose 3D Object → Plane. And finally drag and drop the material from your assets folder onto the plane object in your hierarchy. With the plane object selected in the inspector change the Position and Rotation values to place the plane behind your avatar (or in front if you’d prefer the image to replace your avatar picture). You can adjust the scale X and Z values independently if your texture appears stretched to unstretch it. You can fine-tune final positioning during avatar upload when the thumbnail camera appears.
Community world appearing in this video (office world): https://vrchat.com/home/world/wrld_65...
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Thanks for Watching!
If you'd like to give feedback on our guides, visit our forums here: https://ask.vrchat.com/t/feedback-on-...
Also check out the official VRChat Discord here: / discord
For additional learning see our official documentation hub: https://docs.vrchat.com/
If you're new, everything starts here: https://hello.vrchat.com/
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