Cyberpunk 2077 | Xbox One S/X - Xbox Series S/X | NextGen Patch 1.5 Graphics Comparison
Автор: ElAnalistaDeBits
Загружено: 2022-02-15
Просмотров: 276779
Описание:
ONE:
Dynamic 900p at 30fps (common 720p)
56,8Gb
ONEX:
Dynamic 1440p at 30fps (common 1440p)
56,8Gb
SeriesS:
Dynamic 1440p at 30fps (common 1440p)
63,1Gb
SeriesX:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
63,1Gb
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According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on Series X. However, in all areas tested its resolution is 1440p.
Xbox Series X featured a 1800p resolution mode. This mode is no longer available.
Load times on Xbox Series have been greatly reduced.
The most notable improvement is in the general shading and lighting.
Ray-tracing mode adds contact shadows and enhances others. Ray-tracing does not apply to reflections or global illumination. Xbox Series S doesn't have Ray-Tracing.
The pop-in has improved considerably in Xbox Series, but it is still present in certain elements (especially when we use a vehicle).
There is a texturing improvement on certain elements on Xbox Series X.
In general, a more solid game feels on all platforms. However, Xbox One is still a version with insufficient optimization.
There is an increase in draw distance and anisotropic filtering on Xbox Series.
The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads) except on Xbox One.
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